Celestial Badger (3.5e Creature)
Celestial Badger | |
---|---|
Size/Type: | Small Magical Beast (Extraplanar) |
Hit Dice: | 1d8+2 (6 hp) |
Initiative: | +3 |
Speed: | 30 ft. (6 squares), burrow 10 ft. |
Armor Class: | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/–5 |
Attack: | Claw +4 melee (1d2–1) |
Full Attack: | 2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Rage, Smite Evil 1/day |
Special Qualities: | Low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6, scent |
Saves: | Fort +4, Ref +5, Will +1 |
Abilities: | Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6 |
Skills: | Balance +5, Escape Artist |
Feats: | Agile, TrackB, Weapon FinesseB |
Environment: | Temperate forests in any good-aligned plane |
Organization: | Solitary, pair, or cete (3–5) |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always good (any) |
Advancement: | 2 HD (Small) |
Level Adjustment: | — |
The celestial badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult celestial badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Combat[edit]
Celestial badgers attack with their sharp claws and teeth.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Rage (Ex): A celestial badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Consitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: A badger has a +4 racial bonus on Escape Artist checks.
Notes[edit]
- This monster is a Badger with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
- Instantly kills Shadow
SEE WIKIPEDIA ENTRY: Badger
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