Ceiling Turret (5e Creature)

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Ceiling Turret[edit]

Small construct, lawful neutral


Armor Class 14
Hit Points 35 (10d6)
Speed 0 ft.


STR DEX CON INT WIS CHA
1 (-5) 19 (+4) 10 (+0) 7 (-2) 11 (+0) 7 (-2)

Skills Perception +2
Proficiency Bonus +2
Damage Vulnerabilities lightning, water
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages understands Common but can't speak
Challenge 3 (700 XP)


Immobile. The ceiling turret is a permanent fixture of the place where it is installed. It cannot be pushed or pulled. The ceiling turret automatically fails all Strength and Dexterity saving throws.

ACTIONS

Machine Gun. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (5d6 + 4) piercing damage.


A ceiling turret is a robotic turret with a 360-degree arc of fire which is installed on the ceiling of a room or corridor. It is artificially intelligent (if incredibly stupid), with a sophisticated friend or foe detection system that allows it to recognize and automatically engage intruders who are not granted access to a particular area.

Constructed Nature. A ceiling turret doesn't require air, food, drink, or sleep.

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