Cavern Strider (3.5e Prestige Class)

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This material is published under the OGL 1.0a.


Cavern Strider[edit]

Few members of other races realize that there is as much climbing to be done beneath a mountain as there is on its slopes. As a people, dwarves climb with skill and caution, and their innate sense of stone allows them to detect many faults and dangers that those with less developed instincts would miss. Even among dwarves, though, are those who seek to become one with the stone. Leaving concern for gravity to those who see stone as an obstacle rather than an ally, cavern striders combine instinct and skill to bond with the stone and climb it like no others.

Few clans include many cavern striders in their number; those who follow this path often find the bond with the caverns they explore replaces loyalty to the clan. Whether this is the case, or they simply yield to wanderlust, almost all cavern striders are active adventurers. In battle, they seek higher ground, controlling the field against those unable to follow and filling the air with ranged fire against flying opponents.

Becoming a Cavern Strider[edit]

Entry Requirements
Alignment: <-alignment requirement->.
Base Attack Bonus: <-base attack bonus requirement->.
Race: <-race requirement->.
Skills: Climb: 10 ranks. Craft (Stonecutting): 5 ranks. Jump: 5 ranks. Wilderness Lore: 5 Ranks.
Feats: <-feat requirements->.
Spellcasting: <-spellcasting requirements->.
Patron: <-deity requirement->.
Domains: <-domain requirements->.
Special: Stonecunning Ability.
Table: The Cavern Strider

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Climb
2nd +2 +3 +0 +0 Anchor Stance
3rd +3 +3 +1 +1 Wall Walk (15 feet)
4th +4 +4 +1 +1 Downwall Charge
5th +5 +4 +1 +1 Wall Walk (Full Move)

Class Features[edit]

Climb (Ex): At 1st level, a cavern strider gains a climb speed of 10 feet.

Anchor Stance (Ex): At 2nd level the cavern strider has no chance of falling while climbing as long as he moves 5 feet or less each round. In addition, he need not use his hands to climb, instead anchoring his feet to the surface. Anchored in this way, the cavern strider can fight without penalty while climbing.

Wall Walk (Su): At 3rd level, the cavern strider can move on vertical or even overhanging surfaces with a speed of 15 feet, and he need not use his hands to climb. He cannot be dislodged as long as the surface he is climbing on remains intact.

At 5th level, the cavern strider may move at his normal speed on any surface regardless of its angle. He can run and charge normally, even on vertical and overhanging surfaces.

Downwall Charge (Ex): At 4th level, the cavern strider deals more damage with charge attacks made by moving down a wall or steep slope. Anytime the cavern strider hits with such a charge attack, he adds twice his strength bonus to damage instead of the usual multiplier.



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Back to Main PagePublication ListPublishersGreen Ronin PublishingHammer and Helm

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