Cause Disease (4e Ritual)
From D&D Wiki
Cause Disease[edit]
The subject within the circle is inflicted with a disease of your choosing.
Level: | 6 | Component Cost: | 150 gp |
---|---|---|---|
Category: | Creation | Market Price: | 360 gp |
Time: | 10 minutes | Key Skill: | Heal |
Duration: | Instantaneous |
The Cause Disease ritual causes the target of the ritual to become infected with a disease of the caster's choice, at stage 1. It can only cause diseases that the caster is familiar with.
This ritual is physically taxing to the caster; it can even kill him or her. Upon completing this ritual, make a Heal Check, using the disease's level as a penalty to this check. The result indicates the amount of damage the caster takes. Assuming the caster survives, this damage can be healed normally.
Heal Check Result | Effect on Caster |
---|---|
0 or lower | Death |
1-9 | Damage equal to the target's maximum hit points |
10-19 | Damage equal to one-half the target's maximum hit points |
20-19 | Damage equal to one-quarter of the targets maximum hit points (their surge value). |
30 or higher | No damage |
Back to Main Page → 4e Homebrew → Rituals