Carnotaurus Shikigami (Jujutsu Kaisen Supplement)

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Carnotaurus Shikigami[edit]

Large monstrosity (Shikigami), unaligned


Armor Class 15 (natural armor)
Hit Points 210 (30d12+15)
Speed 80 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 6 (-2) 6 (-2) 18 (+4)

Saving Throws Dex +8
Skills Acrobatics +8
Damage Resistances bludgeoning, piercing, slashing
Senses passive Perception 8
Languages understands master's language can't speak
Challenge 8 (3,900 XP)


Cursed Energy. The shikigami has 20 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest.

Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns.

Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Evasion. Whenever the shikigami makes a Dexterity saving throw, it takes half as much damage on a failure and no damage on a success.

Battering Ram. When the shikigami hits a target with its Gore, it deals an additional 1d10 damage for every 10 feet travelled up to a maximum of 130 feet in a straight line towards the target. If this attack hits, the target is also knocked 10 feet directly away from the shikigami for every d10 of damage it took to a maximum of 130 feet.

Trampling Charge. If the shikigami moves at least 10 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the shikigami can make one attack with its Bite against it as a bonus action.

ACTIONS

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

BONUS ACTIONS

Explosive Charge (3 cursed Energy). As a bonus action the shikigami may increase its movement speed for the round by 50ft., this increases the damage bonus from the Battering Ram feature from 1d10 to 1d12.

REACTIONS

Charge Clash (5 cursed Energy). As a reaction to being targeted by a ranged attack or being within 5ft of its master the shikigami may choose to intercept the attack using it's battering ram and gore feature. The shikigami will intercept the attack at the halfway point between the caster and target, the damage of the gore is subtracted from the ranged attack accounting for the battering ram feature, if the damage of the charge is greater than ranged attack the shikigami will continue its charge hitting the caster dealing the remaining damage from the clash and subjecting the caster to the battering ram feature. If the damage of the ranged attack is greater than the shikigami's attack then the remaining damage is dealt to the Shikigami's head. The shikigami may use the Explosive charge feature as a free action for this reaction.

image-2024-10-27-161226035.png
The Carnotaurus Shikigami preparing to charge

Unstable. The Carnotaurus due to its top heavy build has trouble manoeuvring at high speeds, if the shikigami attempts to charge in a non-straight line it must make a Dexterity saving throw where the DC is 10 +(distance moved ft./15), if the shikigami succeeds nothings happens, if the shikigami fails it takes 2d12 bludgeoning damage and is prone.

Improved Durability. This creature uses the Improved Durability rule.

Not Cannon The Carnotaurus shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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