Carnotaurus (5e Creature)
Carnotaurus[edit]
Large beast (theropod), unaligned Armor Class 17 (natural armour)
Proficiency Bonus +2 Ambusher. The carnotaurus has advantage on attack rolls against any creature it has surprised. Charge. If the carnotaurus moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be either knocked prone or knocked 20 feet away from the carnotaurus (the carnotaurus chooses which). If the target is prone, the carnotaurus can make one bite attack against the target as a bonus action. ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
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The carnotaurus is a fearsome predator that, despite its size, moves with incredible speed. It has a pair of horns on its head, and they usually prey on small creatures. This all changes, however, when the carnotaurus form groups called gangs. These gangs act is less of a pack and more of a feeding frenzy, each animal will take turns bashing into a larger prey item, normally the prey is a willinakaqe or a smaller sauropod such as chubitisaurus or amargasaurus. The bashing carnotaurus will attempt to topple the prey and then all gang members will begin to tear the prey to shreds. There have even been rumors floating around between explorers and hunters about carnotaurus that it can cloak itself for ambushing unlucky travelers. This rumor is supported by the fact that it is almost impossible to find a living carnotaurus chick, and evidence has never been found of a proper nest of carnotaurus that had babies or juveniles in them. In the rare event that you find a baby carnotaurus, it is said that you can tame them. |
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