Amargasaurus (5e Creature)
Amargasaurus[edit]
Huge beast (sauropod), unaligned Armor Class 17 (natural armor)
Skills Stealth +3 Sure-Footed. The amargasaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Trampling Charge. If the amargasaurus moves at least 20 feet straight toward a creature and then hits it with a stomp attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the amargasaurus can make one stomp attack against it as a bonus action. ACTIONSMultiattack. The amargasaurus makes three attacks: two with its stomp and one with its tail. Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage. Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. BONUS ACTIONSRampage. When the amargasaurus reduces a creature to 0 hit points with a melee attack on its turn, the amargasaurus moves up to half its speed and makes a stomp attack.
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Amargasaurus is a very beautiful sauropod, living in the jungles of Chuult, the amargasaurus has relatively few predators. This lack of pressure led to the amargasaurus evolving very bright coloration, as camouflage wasn't necessary for survival. Amargasaurus is relatively friendly, approaching people travelling on jungle roads and investigating them. They are not very large and pretty antisocial when compared to most sauropods, usually living in groups of around seven individuals. |
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