Carakiller (5e Creature)
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Carakiller[edit]
Medium beast, unaligned Armor Class 14 (natural armor)
Skills Athletics +5, Perception +3 Pack Tactics. The carakiller has advantage on an attack roll against a creature if at least one of the carakiller's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The carakiller makes three attacks: one with its beak and two with its claws. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
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The carakiller are giant flightless birds that live in the grasslands of the world hunting smaller prey in large mobs. They are remarkably smart and have shown to have great tactics while hunting. They are seven feet tall on average and have feathers that cover their whole bodies except their head and neck which are bald other than their red plumage that sticks out from the back of their head. The red plumage can stick up on end allowing them to communicate over the tall grass. As a result of the grasslands catching fire often, they have evolved to be fire resistant. |
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