Captain[edit]
You are a natural leader. You have the experience and charisma required to marshal troops, inspiring respect from those who fight with you. Your equipment is always kept well maintained.
Appearance: You have chiseled, determined features with penetrating eyes. Your poise is disciplined and alert.
Captain Traits
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Ability: Charisma
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Power Source: Bio; +2 to Bio overcharge.
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Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks.
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Undaunted (Level 1): Gain a + 2 bonus to Will
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Tech Affinity (Level 1): Gain a +2 bonus to checks to see if a Prototype you are using burns out.
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Captain Critical (Level 2 or 6): When you score a critical hit, one ally you can see can make a basic attack as a free action with a +2 bonus to the attack roll.
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Captain Strike
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Captain Novice
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With a blow from your weapon, you inspire a friend to rally.
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At-Will Physical, Weapon, Bio
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Standard Action
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Melee or Ranged weapon
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Target: One creature
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Attack: Charisma + your level + weapon accuracy vs. AC
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Hit: 1[W] + Charisma modifier + your level physical damage, and one ally within 5 squares of you gains either a +2 bonus to saving throws until the start of your next turn or 5 temporary hit points.
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On Your Feet, Soldier
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Captain Utility
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You leave no-one behind.
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Encounter Healing, Bio
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Minor Action
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Close burst 1
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Target: You and each ally in burst
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Effect: The target either makes a saving throw or regains hit points equal to your level.
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Tactical Assault
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Captain Expert
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You bark an order and your well-synchronized strike co-ordinates your team.
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Encounter Physical, Weapon, Bio
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Standard Action
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Melee or Ranged weapon
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Target: One creature
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Attack: 4 + your level + weapon accuracy vs. AC
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Hit: 3[W] + Charisma modifier + your level physical damage
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Effect: Before the attack, each ally within 10 squares of you can shift 2 squares as a free action.
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