Calming Blow (4e Power)
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Calming Blow | Elemental Swordsman Attack 19 |
The heat of battle is chaotic, but you calm your mind and prepare to destroy your opponents. | |
Daily Arcane, Martial, Weapon | |
Standard Action | Melee weapon |
Requirement: You must be calling the spirit of water. | |
Target: One creature | |
Attack: Dexterity Vs. Reflex | |
Hit: 4[W] + Dexterity modifier damage, and your damage roll gains a +4 power bonus and can use your power of the elements damage. | |
Miss: Half damage and your next damage roll gains a +2 power bonus. |
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