Cactuar (5e Creature)

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Small plant, unaligned

Armor Class 20 (natural armour)
Hit Points 81 (18d6 + 18)
Speed 50 ft.

14 (+2) 24 (+7) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Saving Throws Dex +10
Skills Acrobatics +10, Perception +4
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 14
Challenge 7 (2,900 XP)

Avoidance. If the cactuar is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

False Appearance. While the cactuar remains motionless, it is indistinguishable from an ordinary, inanimate cactus.


Multiattack. The cactuar makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) blugdeoning damage and 4 (1d8) piercing damage.

Flip Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage and 4 (1d8) piercing damage, and the target must make a DC 15 Strength saving throw or be knocked prone.

Hundred Needles (Recharge 5-6). The cactuar sprays needles in a 30-foot cone. All creatures in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) piercing damage on a failed save, or half as much damage on a successful one.


A cactuar, sometimes called a cactite, cactoid or cactrot, is an animate cactus known for its peculiarly humanoid appearance and its incredible speed and agility. They are elusive creatures, rarely glimpsed by desert caravans as they sprint across the sand dunes.

Peculiar Appearance. Cactuars have a cylindrical body with thick green flesh covered in fine spines. Their limbs are rigid and inflexible, often being bent at perfect right angles. Their “face” consists of three holes arranged to resemble two eyes and a mouth, and there are three large spines protruding from the top of their head. Despite lacking any visible sensory organs, they are clearly able to perceive their surroundings with great accuracy.

Prickly Pests. Cactuars are skittish creatures and generally try to avoid humans that pass through their territory. Even so, daring individuals may approach smaller caravans and lone travelers out of curiosity, or with the intent to steal water.
Many travelers find encounters with such thieving cactuars frustrating, as the creatures have an almost preternatural knack for avoiding danger, and their speed lets them run rings around caravan guards and dodge arrows with ease. Worse, their small size belies a surprising strength, and they can easily knock a man off his feet with a flipping kick. Most dangerously, cactuars fire the spines covering their bodies as a defensive measure, leaving would-be attackers riddled with painful needles.

Desert Delicacy. Like ordinary cacti, cactuars have evolved to absorb and store large amounts of water in their bodies. This gives their flesh a succulent texture and a rich taste, and cactuar “meat” is considered a delicacy in certain cultures. Only the wealthiest individuals can afford such a dish, for the cactuar must be captured alive or it will quickly begin to spoil—and taking a live cactuar is no easy feat.

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