Cacodemon (5e Creature)

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Large fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 0 ft., fly 25 ft. (hover)

12 (+1) 14 (+2) 18 (+4) 8 (-1) 16 (+3) 14 (+2)

Saving Throws Con +7, Wis +6
Skills Perception +6
Damage Resistances cold; fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive perception 16
Languages Abyssal
Challenge 4 (1,100 XP)


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Necrotic Bile. Ranged Weapon Attack: +4, reach 90 ft., one target. Hit: 22 (5d8) necrotic damage; the target's speed is reduced by 10 ft. and they have disadvantage on Perception checks until the start of the cacodemon's next turn.

A cacodemon is a large, floating orb-shaped monsters with scaly skin, wide sharp-toothed maw, a crown of horns, and one or more beady eyes. Some have gaudy blue and red coloration, others have a tan hide. Their underbellies sometimes have tendrils, tubular loops or large vestigial hands.

They hunt down prey by spewing a psychoactive narcotic bile.


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