C medical (5e Equipment)
Cost: 100,000 gp and 2,500 gp in monthly expenses The pinnacle of medical technology, this medical bay is a sprawling, state-of-the-art facility designed for colossal starships. Equipped to handle medical emergencies on a massive scale, it offers unrivaled healing capabilities, research opportunities, and support for virtually all known species. This medical bay serves as a hospital, research lab, and emergency response center in one, capable of treating hundreds of individuals simultaneously. The medical bay provides the following benefits:
UpgradesThe medical bay for a colossal ship offers unmatched technological advancements with these optional upgrades: Nanotech Healing Swarm: Costs 25,000 gp and increases monthly expenses by 800 gp. Deploys millions of medical nanobots that repair injuries, fight infections, and purge toxins in real-time. Creatures within the medical bay regain 1d6 hit points per minute and automatically succeed on saving throws against diseases and poisons. Cloning and Tissue Regeneration Facility: Costs 50,000 gp and increases monthly expenses by 1,500 gp. Allows the creation of organ and tissue clones for transplants, as well as complete body regrowth. Creatures who die within the ship can be revived within 24 hours without a resurrection spell. Quantum Entanglement Diagnostics: Costs 30,000 gp and increases monthly expenses by 1,000 gp. Provides instantaneous and flawless diagnostics using quantum entanglement to analyze molecular and genetic data. Reduces the time required to diagnose and treat conditions to a matter of seconds. Intergalactic Species Support Module: Costs 40,000 gp and increases monthly expenses by 1,200 gp. Can adapt to the biology of any known or unknown species, ensuring successful treatment for even the rarest life forms. Grants automatic success on Medicine checks for any creature. Bioengineering Laboratory: Costs 75,000 gp and increases monthly expenses by 2,000 gp. Enables advanced genetic modification, allowing permanent enhancements to physical or mental traits. Grants the ability to bestow permanent +2 bonuses to ability scores (DM's discretion) or remove hereditary diseases. Temporal Healing Chamber: Costs 100,000 gp and increases monthly expenses by 2,500 gp. Manipulates the flow of time within the chamber, allowing decades of healing to occur in mere minutes. Restores all lost hit points, cures all conditions, and regrows lost limbs or organs for up to 10 creatures per hour. Energy Stabilization Field: Costs 50,000 gp and increases monthly expenses by 1,500 gp. Protects the medical bay from all external disruptions, including energy surges, EMPs, and gravitational anomalies. Grants immunity to any environmental effects while in use. Automated Medical Drones: Costs 35,000 gp and increases monthly expenses by 1,000 gp. A fleet of autonomous drones assists in surgical procedures, triage, and emergency responses. Grants an additional +5 bonus to all Medicine checks and allows for remote treatment of injured individuals across the ship. Life Preservation Network: Costs 60,000 gp and increases monthly expenses by 2,000 gp. A centralized system monitors the life signs of every individual on the ship, intervening automatically to prevent death. Any creature reduced to 0 hit points is immediately stabilized and regains 1 hit point within 1 round. Galactic Research Nexus: Costs 150,000 gp and increases monthly expenses by 5,000 gp. A research facility that links to a galactic network of medical databases, allowing the development of cures for unknown diseases and advanced medical technologies. Reduces research and development times by 75%. Singularity Healing Reactor: Costs 200,000 gp and increases monthly expenses by 10,000 gp. A singularity-powered energy core fuels the medical bay, enabling instant healing and restoration. Creatures within the bay regain all lost hit points every round and are immune to all negative conditions, including death while in the facility. |
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