Buzzard Wasp (5e Creature)
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Buzzard Wasp[edit]
Large beast, neutral evil Armor Class 11 (natural armor)
Skills Perception +2 Keen Sight and Smell. The buzzard wasp has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The buzzard wasp has advantage on an attack roll against a creature if at least one of the buzzard wasp's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The buzzard wasp makes two attacks with its beak. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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These creatures are six-legged insects that have a vulture-like head and a bee or wasp-like body, hence their name. They have brown, white, and gray stripes on their abdomen, and their necks are dark gray with a light gray ruff at the body. These creatures also have wings attached to their thorax and are capable of flight. Their beaks and talons are razor sharp. |
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