Burrowbloom (Corebound Awakening Supplement)
Burrowbloom[edit]
Medium mana beast, unaligned Armor Class 13 (natural armor)
Proficiency Bonus +2 SHP = 44 MP (Mana Points) = 12 Rooted Defense. If the Burrowbloom does not move on its turn, it gains +2 AC until the start of its next turn. Lure Bloom. While partially buried, the top of the Burrowbloom glows with bioluminescence. Creatures that approach within 10 ft must succeed on a DC 14 Wisdom save or be charmed for 1 round. Mana Core: Dormant Earth Aspect. Can spend 1 MP to destabilize ground in a 10 ft radius as a tremor trap. Creatures walking over this area must succeed a DC 14 Dexterity save or fall prone and trigger the Burrowbloom’s reaction. ActionsTendril Lash. Melee Attack: +6 to hit, reach 10 ft, one target. Hit: 10 (2d6 + 3) slashing damage. Spore Burst (Recharge 5–6). Burrowbloom releases a cloud of thick yellow spores in a 15 ft radius. All creatures in the area must make a DC 14 Constitution saving throw or be blinded until the end of their next turn. Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.
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