Bunzo Bunny (5e Creature)
Bunzo Bunny[edit]
Medium monstrosity, neutral Armor Class 15 (natural armor)
Saving Throws Int +4 False Appearance. While the Bunzo Bunny remains motionless, it is indistinguishable from an ordinary object. Thunder Absorption. Whenever the Bunzo Bunny is subjected to thunder damage, it takes no damage and instead gains a number of hit points equal to the thunder damage dealt. ACTIONSKick. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 19 (3d12 + 1) Bludgeoning damage. Symbols. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage and 7 (1d4 + 5) thunder damage. everyone within a 60 by 60 ft radius who can hear makes a constitution saving throw or be deafened and take 12 (2d12) Thunder damage.
LEGENDARY ACTIONSThe Bunzo Bunny can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bunzo Bunny regains spent legendary actions at the start of its turn. Jumpscare (cost 3 actions). If Bunzo Bunny is hidden and is 5 ft away from a creature, Bunzo reveals himself and screams at the target. the target must make a constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, Bunzo takes 1d12 Necrotic damage. |
Bunzo Bunny is an anthropomorphic yellow rabbit with black eyes, two large buck teeth, and long ears. He frequently appears with a wide grin. He also wears a green party hat similar to those seen on clowns and matching overalls with suspenders and buttons of the same colour. Bunzo typically holds two golden cymbals. His cheeks are orange, similar to the inside of his ears; he has small tufts of fur around his chest and on top of his head. |
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