Bunnit, Weak and Unarmed (5e Creature)

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Bunnit, Weak and Unarmed[edit]

Small beast (bunnit), unaligned


Armor Class 11 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 25 ft.


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 1 (-5) 10 (+0) 3 (-4)

Skills Perception +2, Stealth +3
Proficiency Bonus +2
Senses passive Perception 12
Languages
Challenge 1/8 (25 XP)


ACTIONS

Tail. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

BONUS ACTIONS

Dash. The bunnit takes the Dash action.


A rather weak version of the standard bunnit. This type of bunnit, specifically, has fallen into a very unfortunate situation. Typically, they are in possession of some sort of item or weapon that they could hold within their large hand. Despite being unarmed, though, one should be cautious as they approach the overgrown rabbit creature. Whether you encounter them in their usual habitats, being grassy plains, forests, swamps, or even caves, they could do real harm to those who roam too close.

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