Bunnit, Weak and Unarmed (5e Creature)
From D&D Wiki
Bunnit, Weak and Unarmed[edit]
Small beast (bunnit), unaligned Armor Class 11 (natural armor)
Skills Perception +2, Stealth +3 ACTIONSTail. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. BONUS ACTIONSDash. The bunnit takes the Dash action.
|
A rather weak version of the standard bunnit. This type of bunnit, specifically, has fallen into a very unfortunate situation. Typically, they are in possession of some sort of item or weapon that they could hold within their large hand. Despite being unarmed, though, one should be cautious as they approach the overgrown rabbit creature. Whether you encounter them in their usual habitats, being grassy plains, forests, swamps, or even caves, they could do real harm to those who roam too close. |
Back to Main Page → 5e Homebrew → Campaign Settings → Xenoblade Chronicles → Bestiary (Xenoblade Chronicles Supplement) → Bunnits (5e Creature)