Bunnit, Weak and Armed (5e Creature)
Bunnit, Weak and Armed[edit]
Small beast (bunnit), unaligned Armor Class 12 (natural armor)
Skills Perception +2, Stealth +4 ACTIONSTail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. BONUS ACTIONSDash. The bunnit takes the Dash action.
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A rather weak version of the standard bunnit. Due to the massive, hand-like appendage that is on the end of a bunnit's tail, they are known to wield large items that they find in their habitats, such as large sticks. Due to them swinging around such heavy objects, bunnits with weapons (which would be most) tend to be stronger than those who don't use weapons. Whether you encounter them in their usual habitats, being grassy plains, forests, swamps, or even caves, they could do real harm to those who roam too close. |
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