Bumblebirb (5e Creature)
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Bumblebirb[edit]
Tiny dragon, unaligned Armor Class 13
Skills Acrobatics +5, Perception +4 Effulgent Overload. When the bumblebirb is reduced to 0 hit points, its heart speeds up, its body bloats, and its lifeforce becomes rampant causing it to explode into a cloud of lightning-charged feathers and flesh. All creatures within a 5-foot radius centered on the bumblebirb must make a DC 13 Dexterity saving throw, taking 8 (2d4 + 3) lightning damage on a failed save, or half as much damage on a successful one. Flyby. The bumblebirb doesn't provoke an opportunity attack when it flies out of an enemy's reach. Pheonix Failure. When the bumblebirb would regain hit points from a spell it instead takes necrotic damage equal to the number of hit points the spell would have caused it to regain. If the bumblebirb is killed by this feature it comes back to life with 1 hit point 1d4 rounds later. ACTIONSBeak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
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Bumblebirbs are a strange mix of features from dragons and hummingbirds. It has four bird-like legs, a hummingbird-like beak, four eyes, and a pair of wings that look stunted and small yet provide it flight. These creatures are easily excitable fanatics and would serve loyally unto death as familiars for any wizard or warlock, so long as they could obtain the materials to create one, for fighting and slaying the dragonfolly is no easy feat. Heliana's Guide to Monster Hunting CompatibilityThis creature, while inspired by Terraria Calamity, is designed for DnD and for use with HGtMH. Creating it requires harvesting a unique material component from the dragonfolly, a drop of your blood, and 20x your level in gold pieces, and giving that all to a biomancer. From there they can craft a bumblebirb familiar/bespoke companion over the course of 24 hours which uses this stat block. It is bound to the creature whose blood was given, and acts as an available familiar form for find familiar. If you are a tamer then you can tame it as a companion and it gains the bonus improvements in the next section. Bespoke ImprovementsThe following are Bespoke Improvements for use with the "Heliana's Guide to Monster Hunting" Tamer class. These options may be taken in place of normal improvements at levels 1, 3, 5, 9, 13, and 17. If any of the bumblebirb’s traits or actions require a saving throw, it is always against the bumblebirb’s save DC, as calculated below. Save DC = 8 + the tamer’s proficiency bonus + the bumblebirb’s Dexterity modifier. Bonus Tamer Improvements: Well of Healing + 2 Hit Die. Level 1Well of Healing. Prerequisite: Become a Tamer's Companion. Type: Active (action) The bumblebirb is a bottomless well of life, constantly converting everything from food, drink, sleep and even breathe into more energy than its body can handle. It has a pool of d4s equal to your tamer level known as its Well. The bumblebirb can touch a creature within 5 feet as an action and roll up to your proficiency bonus d4 from its Well, adding your proficiency bonus for each dice rolled, with the target creature regaining hit points equal to the total. The bumblebirb regains a number of Well dice equal to your proficiency bonus upon completing a short rest, or all Well dice upon completing a long rest. The Well die increases in size when the bumblebirb's tamer reaches 5th level (d6), 9th level (d8), 13th level (d10), and 17th level (d12).
Level 3Evasive Maneuvers. Prerequisite: 3rd-level Tamer. Type: Active (bonus action). The bumblebirb takes the Dash, Dodge, or Hide action.
Level 5Brilliant Feathers. Prerequisite: 5th-level Tamer. Type: Active (action). The bumblebirb's feathers glow with a brilliant light as it heals. When the bumblebirb uses its Well of Healing on itself, it may choose to split the total hit points that would be regained between itself and any creature it has passed within 5 feet of during its turn in any way it wishes.
Prerequisite: 5th-level Tamer. Type: Passive (companion). The bumblebirb's size increases to Small, its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice), the damage die of its beak attack increases to a d6, and the damage of its Effulgent Overload will increase to 3d4 + Dexterity modifier.
Level 9Well of Harming. Prerequisite: 9th-level Tamer. Type: Passive (companion). The bumblebirb may choose to harm instead of heal, forcing its overabundant life force to cause cancerous growths within a creature. The bumblebirb makes a beak attack and if it hits, it can roll up to your proficiency bonus Well dice, expending twice as many as are rolled, to deal additional lightning damage and reduce the target's hit point maximum by the roll result.
Prerequisite: 9th-level Tamer, Growth I. Type: Passive (companion). The bumblebirb's size increases to Medium, its Hit Die size increases to a d8 (its hit point maximum consequently increases by 1 for each of its Hit Dice), the damage die of its beak attack increases to a d8, and the damage of its Effulgent Overload will increase to 4d4 + Dexterity modifier.
Level 13Hyperactive. Prerequisite: 13-level Tamer. Type: Passive (companion). The bumblebirb is immune to the unconscious condition, and when it is reduced to 0 hit points it may continue taking its turn each round. The bumblebirb must roll death saving throws at the end of each turn, dying upon failing three times, and stabilizing upon succeeding 3 times. If the bumblebirb stabilizes, they unmark all death saves as normal and must start rolling them again if they take any damage.
Prerequisite: 13th-level Tamer, Growth II. Type: Passive (companion). The bumblebirb's size increases to Large, its Hit Die size increases to a d10 (its hit point maximum consequently increases by 1 for each of its Hit Dice), the damage die of its beak attack increases to a d10, and the damage of its Effulgent Overload will increase to 5d4 + Dexterity modifier in a 10-foot radius around it. Level 17Murderswarm. Prerequisite: 17th-level Tamer, Growth III, Well of Harming. Type: Active (action). The bumblebirb begins to overload itself with healing energy, splitting off smaller, more flawed versions of itself. As an action the bumblebirb can choose up to Dexterity modifier creatures within 60 feet and then uses either Well of Healing or Well of Harming as if it were adjacent to the targets. |
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