Bullets, Heavy Western (3.5e Equipment)
Jump to navigation
Jump to search
| |||||||||||
Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | — | |||||||
Diminutive | * | — | * | — | |||||||
Tiny | * | — | * | — | |||||||
Small | 2 gp | — | — | — | |||||||
Medium | 2 gp | — | 7 lb. | — | |||||||
Large | — | — | — | — | |||||||
Huge | * | — | * | — | |||||||
Gargantuan | * | — | * | — | |||||||
Colossal | * | — | * | — | |||||||
|
Description[edit]
These are the heavier duty bullets of the Wild West, at around .50 caliber. Heavy bullets come on a leather belt that holds 20 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for twenty bullets.
Enhancements[edit]
Material | Average | Masterwork1 | Hardness | hp2 | Special |
---|---|---|---|---|---|
Copper | 2 gp | 62 gp | 10 | * | — |
Adamantine | — | 602 gp | 20 | * | Bypass hardness less than 20 |
Deep Crystal | — | 22 gp | 10 | * | Psionic |
Mundane Crystal | — | 62 gp | 8 | * | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 4 gp | 64 gp | 10 | * | Magical enchantments cost an additional 800 gp. |
Mithral | — | 1052 gp | 15 | * | 1/2 weight |
Silver, Alchemical | 22 gp | 82 gp | 8 | * | −1 damage |
|
See Also[edit]
Back to Main Page → 3.5e Homebrew → Equipment → Weapons