Buizel (5e Race)

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Buizel[edit]

Physical Description[edit]

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By Joanna

Buizel are mainly orange weasel otters. The lower half of their heads, spot-marks above the eyes, underbelly and flotation sac around their neck are all cream-colored. These pokemon have two slender tails also tipped with cream fur that they use as propellers to swim through rivers and streams. They have two blue fins near the ends of their hands. On their cheeks, they also have black markings that resemble crude whiskers.

Some specimens have a lighter cream color on the cream parts and gold yellow where the orange would be. The flotation sacs are silver.

History[edit]

These pokemon were discovered in the lakes of the Sinnoh region. They are known to loiter in some of the waters that abut the marshes near Pastoria. When in the safari, one may encounter them alongside wooper and other river pokemon. They form packs amongst themselves and floatzel, which is their evolved form. When the great rift of time and space was torn asunder by evil power-hungry humans, many buizel and floatzel lost their homes and became hostile to humans. As the land began to heal, they came to rekindle their friendships.

Society[edit]

Buizel are pack hunters by nature and are known to suffer separation anxiety if separated from the pack. Despite looking very cutesy, they are fierce and fast in the waters, hunting fish pokemon like remoraid. Within their packs may be many floatzel. The largest and strongest floatzel is usually the leader who commands the other floatzel. In turn, the other floatzel command and train buizel. Buizel are known to go through tough regimens to train and try to evolve into floatzel. They are sometimes thrown down a waterfall and have to propel themselves back up with their tails. This training gets especially hard when it is magikarp breeding season, as the fish fill up the streams and flop up the falls as well.

Buizel Names[edit]

Buizel are usually fine with whatever names they are given, as long they can pronounce them.

Male: Jackal, Max, Alex, etc.

Female: Peggy, Mel, Kayla, etc.

Buizel Traits[edit]

loving and social weasel otters.
Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.
Age. Buizel are considered mature at 20 yrs of age, though they live 40-60 yrs.
Alignment. Like most pokemon, they are neutral until they are swayed to good or bad.
Size. You are just above 2 feet. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a swim speed of 40 feet.
Propeller. Your tail really comes in handy not just to accelerate your swimming but also to land safely in the air. As a reaction, when you would take damage from falling, you can twirl your tail to slow your fall like a helicopter rotor and take no damage.
Swift Swim. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Natural Fisherman. You are aware of good locations to fish. Whenever you make a Wisdom (Nature) check related to fishing, you are considered proficient in the Nature skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Water Veil. You are resistant to fire damage.
Languages. You can speak, read, and write Common.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 4'' +2d4 65 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Race Evolution Feat[edit]

Floatzel[edit]

Prerequisites: buizel
Buizel become floatzel when they have gained enough combat experience to protect their groups, called "rafts." Floatzel can be very aggressive towards those it perceives as threats, attacking hard and fast. However, in incidents of drowning, floatzel have also been recorded rescuers, using their inflatable neck tubes.

  • Your Strength score increases by 1.
  • As a bonus action, you make make a powerful bite with you mouth as a natural weapon. If you hit you deal cold damage equal to 2d8 + your Strength modifier. You regain use of this trait when you complete a short or long rest.
  • You gain advantage in initiative rolls.
3.00
(6 votes)

Back to Main Page5e HomebrewRaces

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