Buffs&Debuffs (Duality&Dice 5e Homebrew)

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A part of the Duality&Dice 5e Homebrew, powerful hinderances/enhancements to enemies and allies alike, which are stronger than the basic conditions.


Buffs List[edit]

Deadeye[edit]

  • Lasts 1 round.
  • Reduces the critical hit requirement by 1 stage. (20>19>18>17>...)
  • When hitting a critical hit while having the Deadeye Buff active, the duration of the Deadeye buff increases by 1 round, and the critical hit requirement goes down by 1 stage.

Ensured Victory[edit]

  • Lasts 1 round.
  • When landing a killing blow, grants an immediate turn, increases duration by 1, and grants the Deadeye buff.

Radiant[edit]

  • Lasts 2 rounds.
  • Increases damage dealt by 25%(rounded up).
  • This buff can be stacked up to 8 times to a total of 200% damage increase.

Nightvision[edit]

  • 60ft range.
  • Creatures see darkness as if Bright Light.
  • Blinded if active within Bright Light.

Blossoming Bud[edit]

  • When dealing damage, heal 20% of damage dealt(rounded up) to a maximum of 10% of maximum hit points(rounded up).
  • When receiving damage, heal an amount equal to your proficiency bonus worth of hit dice.

Divine Arrow[edit]

  • Lasts 5 rounds.
  • All successful attacks on a creature below 50% hit points(rounded down) will be critical hits.
  • Grants a +2 to hit.

Unkillable[edit]

  • Lasts 1 round.
  • When reduced to 0 hit points, you are instead dropped to 1 hit point.

Debuffs List[edit]

Bleeding[edit]

  • DoT Effect.
  • 3 round duration.
  • Deals 2 damage at the end of turn and when first applied.
  • If inflicted with Bleeding Debuff while Bleeding Debuff is active, resets duration, and doubles damage dealt to a maximum of 1024 damage.
  • Cannot affect Constructs or Creatures without blood.

Blaze[edit]

  • DoT Effect
  • 5 round duration
  • Deals 25 Fire Damage at the end of turn.
  • When the Blaze Debuff is inflicted while the Blaze Debuff is already active, increases duration by one round and deals an additional 25 Fire Damage per round to a maximum of 500 Fire Damage per round.

DoT Vulnerability[edit]

  • Lasts 2 rounds.
  • Doubles the damage dealt by DoT effects.

Frozen[edit]

  • Lasts 2 rounds.
  • The creature is transformed, along with any object it is wearing or carrying, into a solid frozen statue, ceasing it's aging and its weight increases by a factor of 2.
  • The creature is incapacitated, can’t move or speak, and is unaware of its surroundings.
  • Attack rolls against the creature have advantage.
  • The creature automatically fails Strength and Dexterity saving throws.
  • The creature has vulnerability to Fire, Force, and Bludgeoning damage.
  • The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

Dissociation[edit]

  • Lasts 2 rounds.
  • After the Dissociation Debuff ends, deals cold damage equal to damage taken while Dissociation was active plus 5% of maximum hit points.

Imprisoned[edit]

  • Lasts 3 rounds.
  • The creature cannot take Actions, Bonus Actions, Reactions, Free Actions, or use its Movement.

Ratio[edit]

  • Lasts 1 round.
  • Automatically hit and automatically fails all saving throws by the creature that inflicted Ratio.

Staggered[edit]

  • Lasts until the start of your next turn.
  • Lowers AC by 3.

Skewered[edit]

  • Lasts 2 rounds.
  • Decreases movement speed to 0.
  • Disadvantage on all attack rolls.
  • Creature can attempt to escape by using their action to make a DC25 Strength check, ending the Debuff early.

Soul Distortion[edit]

  • Lasts 5 rounds.
  • Creature cannot receive and form of healing while the debuff is active.

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