Buffs&Debuffs (Duality&Dice 5e Homebrew)
From D&D Wiki
A part of the Duality&Dice 5e Homebrew, powerful hinderances/enhancements to enemies and allies alike, which are stronger than the basic conditions.
Buffs List[edit]
Deadeye[edit]
- Lasts 1 round.
- Reduces the critical hit requirement by 1 stage. (20>19>18>17>...)
- When hitting a critical hit while having the Deadeye Buff active, the duration of the Deadeye buff increases by 1 round, and the critical hit requirement goes down by 1 stage.
Ensured Victory[edit]
- Lasts 1 round.
- When landing a killing blow, grants an immediate turn, increases duration by 1, and grants the Deadeye buff.
Radiant[edit]
- Lasts 2 rounds.
- Increases damage dealt by 20%(rounded up).
- This buff can be stacked up to 10 times to a total of 200% damage increase.
Nightvision[edit]
- 60ft range.
- Creatures see darkness as if Bright Light.
- Blinded if active within Bright Light.
Blossoming Bud[edit]
- When dealing damage, heal 20% of damage dealt(rounded up) to a maximum of 10% of your maximum hit points(rounded up).
- When receiving damage, heal an amount equal to your proficiency bonus worth of hit dice.
Divine Arrow[edit]
- Lasts 5 rounds.
- All successful attacks on a creature below 50% hit points(rounded down) will be critical hits.
- Grants a +5 to hit.
Unkillable[edit]
- Lasts 1 round.
- When reduced to 0 hit points, you are instead dropped to 1 hit point.
Debuffs List[edit]
Bleeding[edit]
- DoT Effect.
- 2 round duration.
- Deals 5 Slashing damage at the end of turn.
- Stacks up to 20 times, resets duration when reapplied.
- For every 10 stacks, increases damage taken by 5%.
Blaze[edit]
- DoT Effect
- 2 round duration.
- Deals 15 Fire Damage at the end of turn.
- Stacks up to 40 times, resets duration when reapplied.
- For every 10 stacks, reduces damage dealt by 5%.
Blitz[edit]
- DoT Effect.
- 2 round duration.
- Deals 20 Lightning Damage at the end of turn.
- Stacks up to 50 times, resets duration when reapplied.
- For every 10 stacks, reduces initiative by 1.
Batter[edit]
- DoT Effect.
- 2 round duration.
- Deals 10 Bludgeoning Damage at the end of turn.
- Stacks up to 50 times, resets duration when reapplied.
- For every 10 stacks, reduces AC by 1.
Blind[edit]
- DoT Effect.
- 2 round duration.
- Deals 15 Bludgeoning Damage at the end of turn.
- Stacks up to 40 times, resets duration when reapplied.
- For every 10 stacks, reduces + to hit by 1.
Blank[edit]
- DoT Effect.
- 2 round duration.
- Deals 10 Psychic Damage at the end of turn.
- Stacks up to 30 times, resets duration when reapplied.
- For every 30 stacks, inflicts Disadvantage on all hits.
Bullet[edit]
- DoT Effect.
- 2 round duration.
- Deals 15 Piercing Damage at end of turn.
- Stacks up to 40 times, resets duration when reapplied.
- For every 10 stacks, reduces Dexterity Saves by 1.
Blight[edit]
- DoT Effect.
- 2 round duration.
- Deals 5 Necrotic Damage at end of turn.
- Stacks up to 50 times, resets duration when reapplied.
- When reaching 50 stacks, inflicts Soul Distortion and resets stacks. Soul Distortion can only be applied once per short or long rest in this fashion.
DoT Vulnerability[edit]
- Lasts 2 rounds.
- Increases the damage dealt by DoT effects by 25%.
Frozen[edit]
- Lasts 2 rounds.
- The creature is transformed, along with any object it is wearing or carrying, into a solid frozen statue, ceasing it's aging and its weight increases by a factor of 2.
- The creature is incapacitated, can’t move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity saving throws.
- The creature has vulnerability to Fire, Force, and Bludgeoning damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Dissociation[edit]
- Lasts 2 rounds.
- After the Dissociation Debuff ends, deals cold damage equal to half damage taken while Dissociation was active plus 5% of maximum hit points.
Imprisoned[edit]
- Lasts 3 rounds.
- The creature cannot take Actions, Bonus Actions, Reactions, Free Actions, or use its Movement.
Ratio[edit]
- Lasts 1 round.
- Automatically hit and automatically fails all saving throws by the creature that inflicted Ratio.
Staggered[edit]
- Lasts until the start of your next turn.
- Lowers AC by double the proficiency bonus of the inflictor.
Skewered[edit]
- Lasts 2 rounds.
- Decreases movement speed to 0.
- Disadvantage on all attack rolls.
- Creature can attempt to escape by using their action to make a DC25 Strength check, ending the Debuff early.
Soul Distortion[edit]
- Lasts 5 rounds.
- Creature cannot receive any form of healing while the debuff is active.
Horny[edit]
- Lasts 10 rounds.
- You can't think straight. At the start of every turn roll a d20. On a 14 or lower, you lose your turn and falter under the weight of your mind. Otherwise nothing happens.
Back to Main Page → 5e Homebrew → Campaign Settings → Duality&Dice (5e Campaign Setting)