Buffs&Debuffs (Duality&Dice 5e Homebrew)
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A part of the Duality&Dice 5e Homebrew, powerful hinderances/enhancements to enemies and allies alike, which are stronger than the basic conditions.
Buffs List[edit]
Deadeye[edit]
- Lasts 1 round.
- Reduces the critical hit requirement by 1 stage. (20>19>18>17>...)
- When hitting a critical hit while having the Deadeye Buff active, the duration of the Deadeye buff increases by 1 round, and the critical hit requirement goes down by 1 stage.
Ensured Victory[edit]
- Lasts 1 round.
- When landing a killing blow, grants an immediate turn, increases duration by 1, and grants the Deadeye buff.
Radiant[edit]
- Lasts 2 rounds.
- Increases damage dealt by 25%(rounded up).
- This buff can be stacked up to 8 times to a total of 200% damage increase.
Nightvision[edit]
- 60ft range.
- Creatures see darkness as if Bright Light.
- Blinded if active within Bright Light.
Blossoming Bud[edit]
- When dealing damage, heal 20% of damage dealt(rounded up) to a maximum of 10% of maximum hit points(rounded up).
- When receiving damage, heal an amount equal to your proficiency bonus worth of hit dice.
Divine Arrow[edit]
- Lasts 5 rounds.
- All successful attacks on a creature below 50% hit points(rounded down) will be critical hits.
- Grants a +2 to hit.
Unkillable[edit]
- Lasts 1 round.
- When reduced to 0 hit points, you are instead dropped to 1 hit point.
Debuffs List[edit]
Bleeding[edit]
- DoT Effect.
- 3 round duration.
- Deals 2 damage at the end of turn and when first applied.
- If inflicted with Bleeding Debuff while Bleeding Debuff is active, resets duration, and doubles damage dealt to a maximum of 1024 damage.
- Cannot affect Constructs or Creatures without blood.
Blaze[edit]
- DoT Effect
- 5 round duration
- Deals 25 Fire Damage at the end of turn.
- When the Blaze Debuff is inflicted while the Blaze Debuff is already active, increases duration by one round and deals an additional 25 Fire Damage per round to a maximum of 500 Fire Damage per round.
DoT Vulnerability[edit]
- Lasts 2 rounds.
- Doubles the damage dealt by DoT effects.
Frozen[edit]
- Lasts 2 rounds.
- The creature is transformed, along with any object it is wearing or carrying, into a solid frozen statue, ceasing it's aging and its weight increases by a factor of 2.
- The creature is incapacitated, can’t move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity saving throws.
- The creature has vulnerability to Fire, Force, and Bludgeoning damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Dissociation[edit]
- Lasts 2 rounds.
- After the Dissociation Debuff ends, deals cold damage equal to damage taken while Dissociation was active plus 5% of maximum hit points.
Imprisoned[edit]
- Lasts 3 rounds.
- The creature cannot take Actions, Bonus Actions, Reactions, Free Actions, or use its Movement.
Ratio[edit]
- Lasts 1 round.
- Automatically hit and automatically fails all saving throws by the creature that inflicted Ratio.
Staggered[edit]
- Lasts until the start of your next turn.
- Lowers AC by 3.
Skewered[edit]
- Lasts 2 rounds.
- Decreases movement speed to 0.
- Disadvantage on all attack rolls.
- Creature can attempt to escape by using their action to make a DC25 Strength check, ending the Debuff early.
Soul Distortion[edit]
- Lasts 5 rounds.
- Creature cannot receive and form of healing while the debuff is active.
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