Brotherhood Knight (Fallout Supplement)
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Brotherhood Knight | |
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Size and Type: | Medium Humanoid |
Hit Dice: | 6d12+8 (80 hp) |
Mas: | 40 |
Initiative: | +3 |
Speed: | 35 ft |
Defense: | 18 (Power Armor), touch 10, flat-footed 12 |
Base Attack/Grapple: | +6/+9 |
Attack: | +5 Ranged (2d8, AER Laser Rifle) OR +2 Melee (1d8+4, Shock Baton) |
Full Attack: | +5 Ranged (2d8, AER Laser Rifle), +2 Melee (1d8+4, Shock Baton) |
Space/Reach: | 5 ft by 5 ft/5 ft |
Special Qualities: | Valor |
Saves: | Fort +4, Ref +5, Will +6 |
Abilities: | Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 14 |
Skills: | Listen +3, Spot +3, Swim +11 |
Feats: | Power Attack |
Possessions: | 10d4 Microfusion cell, 1 AER Laser Rifle, 5d10 Caps |
Organization: | Brotherhood of Steel |
Challenge Rating: | 10 |
Allegiances: | Brotherhood of Steel |
Advancement: | — |
Level Adjustment: | — |
Brotherhood soldiers are responsible for collecting technology across the Commonwealth and enforcing the will of the Brotherhood. Soldiers who display exceptional loyalty and valor are promoted up the ranks, gaining more formidable gear along the way.[1]
While most of the Brotherhood's soldiers came with them from the Capital Wasteland, many inhabitants of the Commonwealth have also come under their wing; from former Gunners, to those who simply want revenge on the Institute and their synths, no matter who gets in the way.[verification overdue]
Their ranks are (from lowest to highest): initiate, aspirant, knight, knight sergeant, knight captain, knight commander, paladin, paladin commander and star paladin.
Combat[edit]
Initiates in combat will form the rear flank of an assault, with paladins and knights taking the front lines.
Valor (Ex): All BOS party members gain a +2 Dex Bonus while 3 or more BOS units are in the group (must include 1 Paladin).
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