Brew Junkie (4e Paragon Path)
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Brew Junkie[edit]
“ | I feel good. Boy, maybe even too good ... (hic!) | ” |
—Aezer, froblin alchemical weaponmaster, B'Kirth's Wandering Almanac |
Prerequisite: Alchemist, Artificer (4e Class Variant)
A key ability of alchemy is to make potions that alter your body and its functions. Since you ingest a lot of it as it is, your body has been drastically altered to ensure you never develop tolerance against the potency of your potions. In fact, you body goes into overdrive when you use some potions, granting you greater powers against your foes. This paragon path focuses on upping your durability in combat and getting the most bang for your buck from healing powers and potions.
Brew Junkie Path Features[edit]
- Resourceful Recycle (11th Level): Whenever you use a potion or consumable alchemy item, roll a d4. On a 4, the item is not consumed from use.
- Hyped Reaction (11th Level): When you spend an action point to imbibe an alchemical substance, you gain a +2 to your AC until your next short rest.
- Frenzied Junkie (16th Level): When you use an alchemical substance, you gain a +2 to your attack rolls until the end of your next turn.
Fortified Plunder | Brew Junkie Attack 20 |
Drinking a dose of your own making, you kick your body into hyperdrive to deliver a single blow of last resort. | |
Daily Arcane, Weapon | |
Immediate Reaction | Melee weapon |
Trigger: You use your Potion of Endurance power. | |
Requirement: Weapon, Potion of Endurance | |
Target: One creature | |
Attack: Constitution Vs. AC | |
Hit: 3[W] + temporary hit points damage and target is dazed (save ends). | |
Miss: Half damage, and no ongoing damage or penalty to attack rolls. | |
Effect: If the target is bloodied by this attack, the target takes a −2 penalty to attack rolls (save ends). |
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