Boon of the Giant's Might (5e Epic Boon)
Boon of the Giant's Might[edit]
You have awoken the Strength of Giants which was hidden in your bloodline. Your body now flows with the power of these Ancient Titans and empowers your attacks.
Blood of the Giants: Increase your Strength and Constitution by 2, up to a maximum of 30.
Power of the Titans: As a bonus action, for 1 minute, you can gain an additional effect when you deal: acid, cold, fire, thunder, or lightning damage; according to the table below.
- Hill (acid). The target takes an extra 1d4 acid damage. If the target is a creature, it must succeed on a Dexterity saving throw or be covered in acid. Any creature covered in acid takes 2d4 acid damage at the beginning of its turn. A creature can use its action to scrape the acid off of itself or another creature to end the effect.
- Frost (cold). The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or be restrained until the start of your next turn.
- Flame (fire). The target takes an extra 2d6 fire damage.
- Cloud (thunder). The target takes an extra 1d6 thunder damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone. Alternatively, you can push it 10 feet away from you in a straight line.
- Storm (lightning). The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it is blinded until the start of your next turn. This effect doesn't work if the creature doesn't have eyes.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
In addition, the extra damage dealt by your Power of Titans Feature doubles at level 14.
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