Boon of Special Damage[edit]
You have mastered a specific type of damage. Choose one of the following damage types:
When you damage a target with the chosen damage type, an additional effect applies:
Damage Type
|
Additional Effect
|
Acid |
The target takes an additional 1d6 acid damage. On a critical hit, the target takes a -2 penalty to its Armor Class until the end of your next turn.
|
Bludgeoning |
The target takes an additional 1d6 bludgeoning damage. On a critical hit, the target stunned until the end your next turn.
|
Cold |
The target's speed is reduced by 10 feet until the start of your next turn. On a critical hit the target is petrified until the start of your next turn.
|
Fire |
The target takes an additional 1d6 fire damage. On a critical hit the target is set ablaze and takes 1d4 fire damage at the start of its turn until either it uses a bonus action to douse the flame (Must be touching water to do so) or it uses an action to make a Dexterity saving throw (DC 15) to pat out the flame.
|
Force |
The target is pushed back up to 5 feet. On a critical hit the target is also knocked prone.
|
Lightning |
The target can't take reactions until the start of its next turn. On a critical hit the target is paralyzed until the end of your next turn.
|
Necrotic |
The target takes 1d4 necrotic damage and can't regain hit points until the end of your next turn. On a critical hit the target takes a level of exhaustion.
|
Piercing |
The target takes an additional 1d6 piercing damage. On a critical hit the target starts bleeding profusely and takes 1d4 necrotic damage(This does not do any special effects) at the start of its turn until either it uses a bonus action to make a Medicine check(DC 15) to bandage the wound or it is healed for at least 1 hit point.
|
Poison |
The target takes an additional 1d6 poison damage. On a critical hit the target is poisoned until the start of your next turn.
|
Psychic |
The target takes can't take reactions until the start of its next turn. On a critical hit the target is unconscious until the start of your next turn.
|
Radiant |
The target has disadvantage on attack rolls against you until the start of your next turn. On a critical hit the target is blinded until the start of your next turn.
|
Slashing |
The target takes an additional 1d6 slashing damage. On a critical hit the target starts bleeding profusely and takes 1d4 necrotic damage(This does not do any special effects) at the start of its turn until either it uses a bonus action to make a Medicine check(DC 15) to bandage the wound or it is healed for at least 1 hit point.
|
Thunder |
The target is deafened until the start of your next turn. On a critical hit the target is stunned until the end of your next turn.
|
|
Note: You can take this boon more than once, each time you take it you must choose a different damage type.
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