Book of Souls (5e Equipment)

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Wondrous Item, artifact (Requires attunement by a Wizard, Cleric, or Paladin.)

Stories of a powerful necromancer created a book that could entrap souls so he could perform experiments on the undead. They say he would perform horrendous experiments that were a worse fate than damnation. Some say he finally achieved immortailty and is still at large hundreds of years later.
Random Properties. The Book of Souls has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 2 minor detrimental properties
  • 1 major detrimental property


Soul trapping. This book has very similar proterties to the Soul Cage Spell.

As a reaction, you can snatch the soul of a humanoid as it dies within 60 ft. of you and trap it on a page of this book. The book has 100 pages. A stolen soul remains inside the book indefinitely unless you destroy the book, which releases every soul tapped inside.

Anyone who opens the book will see the soul standing before them based on what page they turned to. The soul always looks the way the creature did when it died.

While you have the book open to a soul's page, you can converse with it as you would a normal humanoid. The soul has all the memories and knowledge of when it was alive and will interact with you accordingly. While a soul is trapped, the dead humanoid it came from can’t be revived.

A creature that can see sensors (such as one using see invisibility or truesight) can see the soul. Otherwise, the soul is invisible to anyone not touching the book.
Destroying the Book of Souls. If the Book of Souls takes 45 fire damage or more, the book is reduced to ash releasing all of the trapped souls in a necrotic explosion. Each creature within 30 ft. of the book must make a DC 19 Dexterity Saving. On a failed save, each creature takes Necrotic damage equal to the amount of souls that were in the book when it was destroyed or half as much on a success.


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