Boo (5e Creature)
Boo[edit]
Medium undead, neutral evil Armor Class 12
Saving Throws Wis +2, Cha +5 Incorporeal Movement. The boo can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Shy. The boo is frightened of any creature that stares firmly at it for the entire duration of its turn. ACTIONSMultiattack. The boo makes two attacks: one with its slap and one with its tongue. Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Tongue. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage, plus 7 (2d6) psychic damage if the target is frightened of the boo. Spook. The boo makes a freaky face at a creature it can see within 15 feet of it. That creature makes a DC 13 Charisma saving throw, taking 9 (2d8) psychic damage and becoming frightened until the end of its next turn on a failure. While frightened in this way, the creature cannot stare firmly at the boo. On a success, the creature takes half as much damage and isn't frightened.
|
Boos are spherical ghosts made of pure ectoplasm found throughout various ghost houses and haunted forests. Haunting the living is considered an essential part of their existence and is taught throughout their culture. Despite their own spookiness, they cower easily in the gaze of a bold victim. Multiple tribes of boos exist, some delving into haunted and accursed magic. Boos are stronger and capable of much more mischief in groups. Currently, many boos are allied with Bowser's minions, putting their spooky natures to offensive use. |
Back to Main Page → 5e Homebrew → Creatures