Bluff Master (Fallout Supplement)

From D&D Wiki
Jump to navigation Jump to search

BLUFF MASTER

You can talk yourself out of a sticky situation when caught breaking the law.
Prerequisite: Charisma 16, 4 ranks in Bluff
Benefit: When caught breaking the law, you may get out of trouble by succeeding on a Bluff skill check. See below for the DCs.
Normal: You must use bribery, murder, or stealth to stay out of trouble.
Special: Bluff Check DC:

Minor Theft=DC 10
Major Theft=DC 15
Assault=DC 20
Murder=DC 30

Killing Spree=DC 35+5 for every 5 people killed

Back to Main PageD20 ModernFeats
Back to Main PageD20 ModernCampaign SettingsFalloutFeats

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png