Bloody Mary (5e Equipment)

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Armor (medium, heavy), legendary (requires attunement)

A glowing set of armor with a sword attached to one gauntlet and a shield attached to the other. You gain a +2 to attack and damage rolls. You also gain a shield ac bonus as if it were equipped. You cannot wear a shield while having this armor equipped. You also gain a plus 3 to AC. You cannot find this armor naturally. Since the armor is made of three different magic items I will put each part's ability under one property and list the benefits there. Also, the sword on the armor is what every kind of sword that the blood sword was that you used to make it. It is the same for what kind of armor it is. You can be attuned to both this and the bloods wrath but you cannot use both at the same time. You do not have to wear this to stay attuned to it.

Blood Sword' The blood sword has 5 charges. You can spend one charge to heal the damage you do during your turn. You can spend up to 2 charges to use blood lust. Roll 1 of your hit dice per charge spent and subtract that from your current hit points. You gain a +2 to attack and damage rolls per charge. You do an additional 3d8 + 3 necrotic damage on a hit with the armor's sword.

Blood Sheild' The Blood Sheild has 3 charges. You can spend up to 3 charges to use Bloody Wall. Roll one of your hit dice per charge spent and subtract the total from your current hit points. 1 charge grants you half cover, 2 charges give you three-fourths cover, and 3 charges give you full cover. You move at 3/4 your speed with half cover, 1/2 your speed with half cover, and 1/4 speed with full cover. You can use a bonus action to retract the shield and you can choose at the end of your turn if you want to re-extend it. You may only re-extend it once. You cannot attack while it is extended. This debuff does not affect you if you are flying and you can still attack if you are flying.

Bloody retribution' If you get damaged by an attack the attacker takes 2d6 +5 necrotic damage.

Cries of pain' You can weep once per turn. If you do so all enemies in a 90ft radius must succeed on a dc22 constitution save or be frightened of you until your next turn.

Blood Borne' This ability has 2 charges. You may spend a charge and target a 25ft radius. A large tangle of red thorns appears there. Any enemies that enter this radius are immediately pulled to the center. This lasts until the end of your next turn. Any enemies that are in the thorns take 5d8 magical piercing damage and are paralysed regardless if they have immunity to that condition.

Hail Mary' Once per long rest you can Hail Mary. This makes it so all enemies that see you are blind and take 4d10 radiant damage.

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