Bloodsense (3.5e Spell)

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Bloodsense
Divination [Blood]
Level: Blood 1, Clr 1, Sor/Wiz 1
Components: V, S
Casting time: 1 standard action
Range: 30 ft.
Area: Sphere-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No

You detect nearby blood. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of blood.

2nd Round: Quantity of blood and type(s) of blood.

3rd Round: The quality, velocity, and exact location of blood even if it's inside a creature.

It does not matter if the blood is coagulated, fresh, still inside of a creature, in a basin, or inside a corpse, the spell will be able to detect it. However if the blood is chemically broken down or undone then the spell will be unable to detect it. The substance has to be considered a kind of blood on a molecular level in order for the spell to function.

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Bloodsense can be made permanent with a permanency spell.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

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