Blood Zombie (5e Creature)
Blood Zombie[edit]
Medium undead, chaotic evil Armor Class 10 (natural armor)
Saving Throws Wis +0 Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSSlam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. BONUS ACTIONSRampage. When the zombie reduces a creature to 0 hit points with a melee attack on its turn, the zombie moves up to half its speed and makes a slam attack.
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With enough exposure to a blood moon, zombies become twisted and cursed with everflowing blood pouring out from their rotten flesh. |
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