Blood Zombie (5e Creature)

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Blood Zombie[edit]

Medium undead, chaotic evil

Armor Class 10 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft.

15 (+2) 8 (-1) 15 (+2) 3 (-4) 6 (-2) 3 (-4)

Saving Throws Wis +0
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.


Rampage. When the zombie reduces a creature to 0 hit points with a melee attack on its turn, the zombie moves up to half its speed and makes a slam attack.

With enough exposure to a blood moon, zombies become twisted and cursed with everflowing blood pouring out from their rotten flesh.

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