Blood Shield (5e Equipment)

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Armor (shield), very rare (requires attunement)

A medium-sized metal kite-shaped shield with a faint red aura. It gives a +1 to ac.

Bloody Wall It has three charges. You can spend up to three charges to use Bloody Wall. You must roll 2 hit die per charge and subtract that from your health. Each charge increases the shield's size. 1 charge gives you half cover, 2 charges give you three-fourths cover, and 3 charges give you full cover. Once this is used the shield is moveable and you can spend more charges to increase the sizes. If you use all 3 charges you get full cover and 2 for three-fourths but the value changes if you spend charges without using all of them. The shield regains all charges after a long rest. You are carrying the shield but once charges are spent you do not wear it.

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