Blood Assassin (5e Subclass)

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Blood Assassin[edit]

Rogue Subclass Inspired by Toga Himiko from the My Hero Academia franchise, The artwork used is rendered from a sadly dead game and unofficial game, Smash Tap.

Use your victim's blood to turn the tide of battle, watch and stalk your prey to gain further power whilst transformed, utilise your unique crafting to increase your blood draining capabilities. This sub-class primarily focuses on the aspect of utilising creatures that bleed ingesting their blood and using their features to gain the upper hand, if your campaign has a lot of constructs or undead you may have a few issues. At first glance people may accuse you of being a vampire due to your now sharper teeth and desire for blood. You may also utilises unique equipment to enhance your blood drinking abilities, The Blood Sucking Machine and Mask are essential items in your kit.

Blood Assassin (Himiko Toga).jpg


You have "Empty" spell slots to limit the amount of spells you can cast, These return once upon a long rest. You may only cast abilities of creatures you’ve Arcane Stalked, You may choose a lower level of spell you have seen casted by the target you're mimicking. When casting a spell in a transformed state, The time of your transformed state is reduced equal to the spell slot level used. For example, Spell slot level 1 removes 1 hour of your total transformed time. Should you not have enough time left, the spell is cast as if it had disadvantage or if it's an effect it automatically fails. Cantrips can be Casted freely whilst in a transformed state.

Arcane Stalking

Once a creature casts an ability within 120 feet of you, you can use your reaction to make an Intelligence (Arcana) check against the spell save DC of the caster On a success, you learn the ability, Combined with the creature's blood you will be able to cast this ability. Spells learned will dissipate after a long rest, upon consuming the blood of the creature studied you relearn the spells learned of that creature until you use a long rest again. and can only be used with the blood of the creature studied. Should you attempt to learn an ability you have previously learned but another creature is casting it, you may roll your (Arcana) check with advantage.

Spellcasting Ability
Charisma is your spellcasting ability for your copied spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Blood Assassin Spellcasting
Rogue Level 1st-level 2nd-level 3rd-level 4th-level 5th-level
3rd 4 2 - - -
4th 4 3 - - -
5th 4 3 2 - -
6th 4 3 3 - -
7th 4 3 3 1 -
8th 4 3 3 2 -
9th 4 3 3 3 1
10th 4 3 3 3 1
11th 4 3 3 3 1
12th 4 3 3 3 1
13th 4 3 3 3 1
14th 4 3 3 3 1
15th 4 3 3 3 1
16th 4 3 3 3 1
17th 4 3 3 3 1
18th 4 3 3 3 1
19th 4 3 3 3 2
20th 4 3 3 3 2

Vampire Cat[edit]

At 3rd level, Your eyes dilate, your reflexes sharpen.. You find the sight of blood appealing.

  • You may drink blood without contracting poison or disease.
  • You have a form of Darkvision allowing you to see up to 60 feet in complete darkness however you may discern colours & You move an additional 10 feet, You may track via even the faintest scent of blood, this will be included into your Survival rolls & Gain advantage on tracking/perception rolls against targets who are bleeding/bloodied.
  • As you are used to not wearing clothing during battle, You rely on your keen dodging skills, your unarmored AC = 13 + Dexterity
  • Blood Transfusions, You gain a resource named Blood Drinking These points are up to your Rogue level these points will return upon completing a short/long rest.
  • You can target a corpse rolling a 1d4 + Charisma modifier. (Once per Corpse) the number rolled equals the amount of Blood Received. One container can contain only one dosage and can be used 2 times.
  • Vampiric Bite, Consume your Bonus Action to strike a melee attack, Bite into a target dealing 1d6 + Dexterity modifier. Healing for the amount dealt as magical damage you can additionally transform into the creature now that you've ingested their blood for the amount of minutes = to the damage rolled, 1 = 10minutes. Consuming a Blood Drinking Point, You may only use this on a living being. The damage of Vampiric Bite raises at 5th, 8th, 14th, 20th level (1d8 1d10 1d12 2d8)
  • Transform, Consume and a bonus action and Blood (Stored or Fresh) Gaining access to abilities for 1 = 1 hour. However your maximum hp will remain the same Voices and appearance are mimicked perfectly however you must act in a manner fitting of who you transformed into to avoid suspicion, You can revert back at any time. Whilst under the effects of this transformation, your armour and clothing cannot be shape shifted so you will have to make a choice to remove it. Whilst unarmored in a transformed state, you gain the AC of Vampire by Nature, and have advantage on any Charisma (Deception) check you make to avoid detection. The creature you turn into must be humanoid, either the same size as you, or one step above or below you on the size chart. You may also choose to change a specific part of your body instead, This can be beneficial as you may gain effects such as Dark Vision if using a creature's eyes that has this ability.

Serrated Blades[edit]

At 9th Level, Your Daggers, gain +1 to attack rolls and damage rolls. (1) this value rises by 1 at levels 13th and 17. Should you attack with a Dagger or Knife, the creature will noticeably bleed forcing a trail to pool beneath them. (if applicable)

Bloody Love[edit]

At 13th level, you develop a bond to protect your target.

  • Select a Party Member, This will be your link. If you are within 5 ft of the link, you may use your reaction to impose disadvantage on an attacker for their turn, Links can be reset upon completing a long rest.

Yandere of Blood[edit]

At 17th level adjust the roll required for a critical strike when using daggers from 20 to 17.


To craft these, You'll require assistance or from a leathersmith unless you have Leatherworkers Tools. These will provide enhancements to your Blood Assassin abilities.

Blood Mask[edit]

  • This mask Allows Toga to drink directly from whatever she plunges her needles into quickly and effectively. It also helps ventilate Toxic gas and Poisons giving advantages on Saving Throws against non-injected Poison attacks.
  • This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest along with 50g of Materials and the use of Leatherworkers Tools

Blood Sucking Machine[edit]

This kit is Togas primary utility for blood draining, It consists of several syringes that fill up with blood once inserted into a creature, The blood then travels through the tubing into the canisters and can then be transferred into the mask at a high rate. The syringes are attached to a large scarf worn around the neck.This allows Toga to consistently fight whilst draining blood. Once a creature has been struck by the syringe it cannot be reused until the bottle is emptied to avoid contamination.

  • Consume an Action to throw a Syringe at the target dealing 1d2 + Dexterity modifier. If the attack lands, The target's blood is Syphoned through a tube into the Bottle and then stored. The Syringe is then pulled away at the start of the creature's next turn. If the Blood Mask is equipped you can choose to drink the blood immediately from the Canister without expending a bonus action.
  • The number of Syringes that can be launched per action raises by 1 at 5th, 8th, 11th, 14th, 17th, and 20th level, if this is paired with Sneak attack, only the first target struck will receive it. The maximum range of the Syringes is 80 feet. Equipping this item will require at least 5 minutes and must be removed when taking a long rest.
  • This creation requires 2 hour of uninterrupted work, which can coincide with a short or long rest along with 200g of Materials and the use of Leatherworkers Tools
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