Blood Armor of Chaos (5e Equipment)
From D&D Wiki
Armor (plate), very rare (major) (requires attunement) This armor looks like a normal suit of armor, but it is the armor of chaos—irrevocably fused with your flesh. Upon donning this magic armor, chaos takes hold and tendrils grab at your flesh from the inside. Taking deep root in your nervous system and becoming one with you. Without magical or surgical intervention, this armor becomes one with its host. Curse. Once the armor is donned, it becomes one with you and can't be removed by any means other than a greater restoration spell or other magic. The heavy armor prevents resting comfortably, reducing the hit points and Hit Dice you regain through short and long rests by half. In addition, you are no longer able to bathe properly, and the armor starts to slowly rust and you have disadvantage on saving throws made against diseases. After 2 weeks of being fused to the body, you begin to smell horrible because of this and you have disadvantage on Charisma (Persuasion) checks. |
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