Blood Alchemist (4e Paragon Path)

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Blood Alchemist[edit]

There is no actual better container of ingredients than a body. And you know what they have...
—Unknown alchemist, B'Kirth's Wandering Almanac

Prerequisite: Alchemist, Artificer (4e Class Variant), Vampire (4e Theme)

The dark art of blood alchemy is derived from a legendary vampire who supposedly dabbled in alchemy. While he saw most as beneath his notice, he found certain acclaimed alchemists who were as eager for immortality as he was for amusement. So he taught them some secrets of the vampiric arts, allowing them to infuse it into their own alchemic practices. The result was blood alchemy. The very essence of life was used to power destructive arcane magics. Using these supposedly blurred the lines between man and beast for the user, but it mattered not when it came to discovering the path to everlasting life. It is said the alchemists who pursued this path did eventually achieve the life they wanted, but perhaps at the cost of becoming a partial monster.

Blood Alchemist Path Features[edit]

Blood Bound (11th Level) - Once per short rest, a willing ally can lose a healing surge to let you regain hit points equal to your healing surge value. If they do, they get +1 to attack rolls until their next short rest. In addition, if you do not take a healing surge from an ally at least once per day in this way, you take a -2 penalty to all attack rolls the next day.
Vampiric Vanish (11th Level) - When you spend an action point to take an extra action, you become invisible until the start of your next turn.
Bloody Schadenfreude (16th Level) - Whenever an adjacent creature becomes bloodied, you may regain hit points equal to your Intelligence modifier.


Blood Weapon Blood Alchemist Attack 11
You draw on your blood to coat and enhance your weapons strike as it plunges into them and infects them with your blood alchemy.
Encounter Star.gif Arcane, Weapon, Necrotic
Standard Action Melee 1
Target: One creature
Attack: Intelligence Vs. AC
Hit: 2[W] + Intelligence modifier necrotic damage, and the target is weakened and takes ongoing 10 necrotic damage (save ends both).



Blood Mist Blood Alchemist Utility 12
Using your blood alchemy, you transmute your being temporarily into a gaseous form to slip past defenses.
Daily Star.gif Arcane
Move Action Personal
Effect: You take on a mist form until the end of the encounter or for five minutes, whichever comes first. While in this form you have phasing and intangible, gain a fly speed of 8 (altitude limit 1) and overland flight speed of 12 and cannot attack. You may end this form with a minor action.



Blood Bend Blood Alchemist Attack 20
Drawing on forbidden arts, you take control of another's body using the vital essence within them.
Daily Star.gif Arcane, Domination, Psychic
Standard Action Close burst 3
Target: One creature you see within burst
Attack: Intelligence + 9 Vs. Will
Hit: The target is dominated by you. (save ends, with a -2 penalty to the save)
Miss: The target is stunned. (save ends)
Effect: The target takes 3d8 + Intelligence modifier psychic damage.



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