Blind Dog (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the S.T.A.L.K.E.R. franchise, and/or include content directly affiliated with and/or owned by GSC Game World. D&D Wiki neither claims nor implies any rights to S.T.A.L.K.E.R. copyrights, trademarks, or logos, nor any owned by GSC Game World. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Blind Dog[edit]

Small beast, unaligned


Armor Class 13
Hit Points 6 (1d6 + 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 2 (-4) 16 (+3) 6 (-2)

Skills Perception +5, Stealth +5
Proficiency Bonus +2
Condition Immunities blinded
Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 15
Languages
Challenge 1/8 (25 XP)


Blind Senses. The dog can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.


A blind dog. Source

These dogs have, through generations of mutations, adapted to the Zone. This led to the enhancement of smell and hearing, but a complete loss of sight. Relying more on their senses, blind dogs instinctively avoid anomalies and radiation. Knowing stalkers use this to their advantage. If you see a pack of dogs running one direction, but then suddenly stopping and going a different way, this means that somewhere there is an anomaly or an area of radiation.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures