Blazing Wheel Shikigami (Jujutsu Kaisen Supplement)
Blazing Wheel[edit]
Medium monstrosity (Shikigami), unaligned Armor Class 16 (natural armor)
Saving Throws Dex +9, Cha +10 Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. However, if these creatures were in a life-and-death situation(less than half their maximum hit points), they gained the ability to see the Shikigami. Cursed Energy. The Blazing Wheel Shikigami has 27 cursed energy it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Blazing Wheel Shikigami regains 1 cursed energy at the beginning of its turns. Alert. The Shikigami cannot be surprised while it's flying. Magical Weapons. The Shikigami's attacks are considered magic. Living Fire When the shikigami would get hurt by a fire attack it will make a DC18 Charisma save. If it succeeds it will then absorb the fire and gain cursed energy equal to half of the amount used on the attack. (If the fire attack user, have an feature or feat that reduces the cost, the shikigami will then regain half of the amount that it would cost before reduction) Face Of Anger When the shikigami gets summoned, every creature in a 20ft cone in front of it will need to make a DC18 Wisdom save. If they fail then they become frightened for 1 minute. At may as a free action use this once per minute after it is summoned as well for 3 Cursed Energy. Face Swap When a creature becomes frightened by the Blazing Wheel Shikigami, it may then as a no-action required change the source of fear to any creature in a 45ft radius around the shikigami. ACTIONSStrike Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 12 (2d8 + 4) Bludgeoning damage. Fiery Aura (3 Cursed Energy) The shikigami creates a 15ft radius around itself, where flames appear and sparks of fire are created. When a creature enters or leaves the radius it will take 14 (3d6+5) Fire damage. If they end their turn in the aura. Then will make a Constitution save, if they fail they take 26 (2d8+10) fire damage. Scorch Beam (10 Cursed Energy) The shikigami charges up a beam, then fires it towards a creature. The shikigami creates a 35 ft. line of fire and flames. Everything that is inside the line makes a Dexterity save, if they fail they take 47 (8d8+15) fire damage, and in the trail of fire, a burning ground will be left in its wake. Where the line was shot When a creature passes through the burned ground, they will need to make a Constitution save. If they fail they will take 6 (3d4) fire damage. Fire Ball (7 Cursed Energy) A bright streak flashes from the shikigami mouth to a point, it chooses within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 32 (8d8) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. BONUS ACTIONSFiery Aura The shikigami uses Fiery Aura. Fear( 2 Cursed Energy) The shikigami roars and everything in a 15ft cone in front of it makes a DC18 Wisdom saving throw, if they fail they gain the condition frightened for 1 minute. they may re-roll the save at the start of their turns. If they fail by 5 or more then they will then gain disadvantage on Wisdom saves.
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Improved durability The shikigami uses the Improved Durability variant rule. Not Canon. The shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in the absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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