Bladewing (Corebound Awakening Supplement)

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Bladewing[edit]

Large mana beast, unaligned


Armor Class 15 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft, fly 80 ft


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

Proficiency Bonus +2
Senses passive Perception 12
Languages


SHP = 48

MP (Mana Points) = 12

Loyal Bond. A trained Bladewing accepts only one rider. While bonded, it has advantage on Wisdom saving throws and will fight to the death to protect its rider.

Steelfeather Armor. Any creature that hits the Bladewing with a melee attack takes 1d4 slashing damage from its blade-lined wings.

Mana Core: Dormant Wind Aspect. While flying, the Bladewing can expend 1 MP to increase its speed by 30 ft for 1 round, and attacks made during this turn ignore half cover.

Actions

Wing Slash. Melee Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) slashing damage.

Sky Dive (Recharge 5–6). The Bladewing flies 60 ft directly downward, striking a creature beneath it. That target must make a DC 14 Dexterity saving throw or take 18 (4d6 + 4) slashing damage and be knocked prone. On a successful save, the target takes half damage and is not knocked prone.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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