Black Skull Dragon (5e Creature)

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Black Skull Dragon[edit]

Huge dragon, neutral evil


Armor Class 25 (natural armor)
Hit Points 279 (18d12 + 162)
Speed 60 ft., fly 90 ft.


STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 28 (+9) 29 (+9) 28 (+9) 32 (+11)

Saving Throws Con +12, Cha +14
Skills Intimidation +14, Perception +12
Proficiency Bonus +3
Damage Vulnerabilities radiant, lightning
Damage Immunities fire, necrotic
Senses passive Perception 22
Languages Common, Draconic
Challenge 9 (5,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Red-Eyes Burn. All attacks made by the dragon do an extra 3d8 fire damage (already included in the attack display)

Archfiend Roar. The dragon is also treated as a fiend creature.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 6) piercing damage and 16 (4d8) fire damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 6) slashing and 12 (3d8) damage.

Tail. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 12 (2d6 + 6) bludgeoning and 12 (3d8) fire damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Black Fire Bullet (Recharge 5-6). The dragon exhales a ball of dark flames that flies 70ft and explodes in a 20ft radius. Each creature in that radius must make a DC 15 Dexterity saving throw, taking 32 (8d8) fire and 20 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Stomping Destruction. The dragon makes a claw attack.
Wingbeat of Giant Dragon (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 15 Strength saving throw or take 13 (2d6 + 6) bludgeoning and 12 (3d8) fire damage and be knocked prone. The dragon can then fly up to half its flying speed.
Inferno Fire Blast (Costs 3 Actions). The dragon uses Black Fire Bullet if available.

A powerful fiendish dragon created by the fusion of a Red-Eyes Black Dragon and a powerful fiend in a foolish bid for more power by the dragon. This tortured dragon is as liable to turn on its former kin and allies as their natural enemies at this point, lashing out in blinding rage and pain.

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