Black Dragon Mercenary (5e Creation)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortal Kombat franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to Mortal Kombat copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Black Dragon Mercenary[edit]

Medium human (any race), chaotic evil


Armor Class 12
Hit Points 78 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 14 (+2) 9 (-1) 9 (-1) 10 (+0)

Skills Perception +5, Stealth +5
Proficiency Bonus +3
Senses passive Perception 15
Languages any one language (usually Common)
Challenge 8 (3,900 XP)


Cunning Action. The mercenary can take the dash, hide or disengage action as a bonus action.

Machine Fortitude. If damage reduces the mercenary to 0 hit points, it must make a con saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a successful save, the mercenary drops to 1 hit point instead.

ACTIONS

Machete. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Laser Beam (Recharge 5-6). The mercenary unleashes a laser beam from its cybernetic eye, producing an incinerating stream in a 25-foot line. Each creature in that line must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 19 (3d12) fire damage. On a successful save, a creature takes half as much damage.

Grenade (1/Day). The mercenary hurls explosives at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.

BONUS ACTIONS

Scorching Glare (2/Day). The mercenary adds 1d12 to its next attack and damage roll with its Laser Beam, and the target is also stunned.


BD Mercenary.jpg

As a clan of ruthless mercenaries, the Black Dragon became even more dangerous when they learned of the existence of Outworld and the other realms. This unfortunate event caused the Black dragon to greatly expand their influence, becoming a threat not only to Earthrealm, but to the other realms as well.

Weapon's Trading The Black Dragon is known for trading firearms, often using the sale of weapons to manipulate groups into conflict with one another, after which the Black Dragon seizes control of the now vulnerable area.

Cybernetic Enhancements The Black Dragon often have access to advanced or exotic technology, usually stolen by black dragon mercenaries themselves. Among the various skeletal enhancements that make black dragon mercenaries particularly resilient, a common modification possessed by the mercenaries is a cybernetic eye, which can produce a scorching laser to fell their enemies.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: