Black Cloud of Vengeance (5e Creature)
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Black Cloud of Vengeance[edit]
Gargantuan elemental, chaotic neutral or chaotic evil Armor Class 20 (natural armor)
Proficiency Bonus +6 Cloud Form. The cloud can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Legendary Resistance (3/Day). If the cloud fails a saving throw, it can choose to succeed instead. Siege Monster. The cloud deals double damage to objects and structures. ACTIONSMultiattack. The cloud makes two slam attacks. Slam. Melee Weapon Attack: +16 to hit, reach 5 ft. , one target. Hit: 20 (3d6 + 10) bludgeoning damage. Fire Rain. The cloud creates fiery rain at a point it can see within 120 feet of it. Each creature in a 20-foot-radius, 80-foot-high cylinder centered on that point must make a DC 23 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one. Wind. The cloud blasts wind in an 80-foot line that is 10 feet wide. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature takes 27 (5d10) bludgeoning damage and is pushed 40 feet away from the cloud in a direction following the line. On a successful save, a creature takes half as much damage and isn't pushed.
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These dreadful creatures are incredibly powerful, sentient monsoon-like beings that survive by acts of destruction. They appear as thunderclouds, they can be encountered in any warm desert and can move contrary to the course dictated by the wind if it suits them. Their rolling depths do little to conceal the occasional flares of red lightning; the winds that precede them echo with thunder. Their winds carry particles of soot and ash, darkening the ground and the air as they approach. |
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