Black Cloud of Vengeance (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dungeons & Dragons franchise, and/or include content directly affiliated with and/or owned by Wizards of the Coast. D&D Wiki neither claims nor implies any rights to Dungeons & Dragons copyrights, trademarks, or logos, nor any owned by Wizards of the Coast. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Black Cloud of Vengeance[edit]

Gargantuan elemental, chaotic neutral or chaotic evil


Armor Class 20 (natural armor)
Hit Points 390 (20d20 + 180)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
30 (+10) 13 (+1) 28 (+9) 16 (+3) 16 (+3) 14 (+2)

Proficiency Bonus +6
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 13
Languages understands Auran but can't speak
Challenge 20 (25,000 XP)


Cloud Form. The cloud can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Legendary Resistance (3/Day). If the cloud fails a saving throw, it can choose to succeed instead.

Siege Monster. The cloud deals double damage to objects and structures.

ACTIONS

Multiattack. The cloud makes two slam attacks.

Slam. Melee Weapon Attack: +16 to hit, reach 5 ft. , one target. Hit: 20 (3d6 + 10) bludgeoning damage.

Fire Rain. The cloud creates fiery rain at a point it can see within 120 feet of it. Each creature in a 20-foot-radius, 80-foot-high cylinder centered on that point must make a DC 23 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.

Wind. The cloud blasts wind in an 80-foot line that is 10 feet wide. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature takes 27 (5d10) bludgeoning damage and is pushed 40 feet away from the cloud in a direction following the line. On a successful save, a creature takes half as much damage and isn't pushed.


These dreadful creatures are incredibly powerful, sentient monsoon-like beings that survive by acts of destruction. They appear as thunderclouds, they can be encountered in any warm desert and can move contrary to the course dictated by the wind if it suits them. Their rolling depths do little to conceal the occasional flares of red lightning; the winds that precede them echo with thunder. Their winds carry particles of soot and ash, darkening the ground and the air as they approach.
Their origins are unknown. They combine the effects of air and fire to devastating effect. They have existed since the earliest memories of elven grandfathers. Some believe they are tools of the Loregiver, punishing those who fall from the Law, or they may be free spirits, moving where their whims take them.
The black clouds of vengeance attack individuals with slam attacks of compressed wind. The clouds most commonly attack cities or large desert encampments, leaving behind only charred husks and windblown scraps. Some clouds are large enough to envelop entire cities, although they never approach cities favored by the enlightened gods (i.e. cities with mosques) or cities frequented by genies. They revel in the ensuing destruction. When a cloud draws near, the wind increases its speed, blowing hot and hard. The sky darkens, and the winds smell of fire and destruction. When it reaches its target (or when it is challenged by a foolhardy hero), it unleashes its full fury.

4.00
(one vote)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: