Birth Signs (The Elder Scrolls Supplement)
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Description[edit]
When a mortal is born within the elder scrolls universe, they will be given a birth sign depending on which of 13 constellations they are born under. The sign will provide the mortal with an additional slight buff.
Some Birth Signs have Powers these are only usable once per long rest and usually cost either stamina or magicka to use. These powers cannot be stopped by silence.
Birth Signs[edit]
Apprentice[edit]
+ 5 magicka per level.
+ You regain the maximum amount of Magicka possible when you spend Magicka Dice during a rest.
- You have disadvantage on saving throws against spells and spell attacks have advantage to hit you.
Atronach[edit]
+ You gain resistance to 2 damage types.
- You vulnerability to 1 damage type.
(You cannot choose a vulnerability in a damage type you have a resistance or immunity to or a resistance in a damage type you have a vulnerability in)
The Lady[edit]
+ 1 Constitution, Charisma and Wisdom. + 2 to Health and Stamina recovery rolls made during a rest.
The Lord[edit]
- Blood of the North: Once per long rest you can regain (Your proficiency bonus)d6 health as a bonus action, At the cost of 10 Stamina.
+ 4 Starting Health
- Vulnerability to Fire damage
The Lover[edit]
- Lover's Kiss: Once per long rest as an action you make target creature within 5ft have to make a DC (10 + Your proficiency bonus) Constitution save, If they fail the save they are Paralyzed for 1d4 rounds, At the cost of 10 Stamina.
+ 1 Dexterity.
The Mage[edit]
+ 2 Intelligence.
+ 10 Starting Magicka.
+ For every 10 points you put into a Mage Skill Tree you get an extra 1 point in that Skill Tree.
The Ritual[edit]
+ Undead you raise get an additional 1 Hit Dice (and an amount of Hit Points based on that).
+ Undead have disadvantage on attacks against you.
The Serpent[edit]
- The Serpent: Once per long rest as an action you make target creature within 5ft have to make a DC (10 + Your proficiency bonus) Constitution save, If they fail the save you deal (Your proficiency bonus)d4 poison damage to them and inflict the Poisoned condition for 1d4 rounds, At the cost of 10 Stamina.
+ Resistance to Poison damage.
The Shadow[edit]
- Moonshadow: Once per long rest as a bonus action you can become Invisible for 1 round (6 seconds) per 5 Magicka spent or until you make an Attack or cast a Spell.
+ You get a +5 bonus to your base Sneak skill tree.
The Steed[edit]
+ 20 carrying capacity.
+ 5 bonus to movement speed.
The Thief[edit]
+ 2 Dexterity.
+ 10 Starting Stamina.
+ For every 10 points you put into a Thief Skill Tree you get an extra 1 point in that Skill Tree.
The Tower[edit]
- Tower Key: Once per long rest you can automatically unlock a door within 5ft of you of DC 18 or less.
+ 1 AC
The Warrior[edit]
+ 1 Strength, Constitution.
+ 10 Starting Stamina.
+ For every 10 points you put into a Warrior Skill Tree you get an extra 1 point in that Skill Tree.
Reference[edit]
Back to Main Page → 5e Homebrew → Campaign Settings → The Elder Scrolls