Berserker: Heracles (5e Creature)

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Berserker: Heracles[edit]

Large humanoid (demigod), chaotic neutral


Armor Class 30
Hit Points 620 (40d10 + 400)
Speed 40 ft.


STR DEX CON INT WIS CHA
40 (+15) 30 (+10) 30 (+10) 6 (-2) 10 (+0) 30 (+10)

Saving Throws Str +27, Dex +22, Con +22
Proficiency Bonus +12
Damage Vulnerabilities acid, poison
Damage Resistances bludgeoning piercing and slashing from magical attacks, cold, fire, necrotic, radiant
Damage Immunities bludgeoning piercing and slashing from nonmagical attacks, lightning, psychic, thunder
Condition Immunities afraid, blinded, charmed, deafened, prone
Senses passive Perception 10
Languages understands the commands of his master but cannot speak
Challenge 25 (75,000 XP)


Legendary Resistance (3/Day). if heracles fails a saving throw he can choose to succeed instead.

Death Of A Legend. The poisonous blood of a centaur killed heracles in life and ended his legends, as a result any attack made with centaur blood will always do an equal amount of poison damage, be a critical hit, and bypass heracles damage resistance or immunity and the added immunity from god hand b after he has been killed.

Mad Enhancement B. Heracles has advantage on all Strength and Constitution saving throws and ability checks and does an additional 8 bludgeoning damage with all attacks (already included in attack).

Eye Of The Mind (False) B. Heracles has advantage on initiative and all Dexterity saving throws and can act normally even if surprised.

Battle Continuation A. If heracles would be reduced to 0 HP but would not be killed outright he can make a DC 10 Constitution saving throw to be reduced to 1 HP instead, this DC is increased by 5 each time this feature is used but resets if heracles is killed and revived by god hand b, heracles regains 15 HP at the start of each of his turns if his HP is above 0.

Divinity A. Heracles adds 2d6 to the results of all saving throws and ability checks and ignores resistance to damage from his attacks.

Valour A+. Heracles attacks are critical hits on rolls of 15 or higher and do an additional 4d8 bludgeoning or slashing damage.

God Hand B. Heracles is immune to all damage from spells of 6th level or lower or magic items of rare or lower rarity, regains all HP when killed until he has been killed 12 times, and gains immunity to any spell or attack used to kill him previously.

ACTIONS

Multi-Attack. Heracles makes 5 attacks with his axe-sword a round.

Nameless Axe-Sword. Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 21 (2d6+15) slashing damage plus 23 (3d10+8) bludgeoning damage.

BONUS ACTIONS

Mad Assault. Heracles makes an attack with his axe-sword.

REACTIONS

Enraged Retribution. Heracles can make an attack on a target within 10 ft. when he takes damage.

LEGENDARY ACTIONS

The berserker can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The berserker regains spent legendary actions at the start of its turn.

Command Seal: Move. Heracles moves up to 4 times his movement speed.
Command Seal: Heal. (Uses 2 Actions) Heracles regains 50 HP
'Nine Lives: Shooting The Hundred Heads. (Uses 3 Actions) Heracles makes 9 attacks on creatures within 30 ft. of him.

Heracles was the greatest hero in Greek mythology. He was a demi-god born from Zeus and a human woman. Heracles was known for superhuman strength and skill in life but was constantly plagued by madness throughout his life.

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