Berenike Knight (5e Creature)

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Berenike Knight[edit]

Large undead, lawful neutral


Armor Class 20 (plate, tower shield)
Hit Points 127 (15d10 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +6
Skills Athletics +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)


Undead Fortitude. If damage reduces the knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the knight drops to 1 hit point instead.

Heavy Arms. The knight can wield its tower shield and greatsword in one hand each, and doesn't incur disadvantage on attack rolls from wielding a tower shield.

Tower Shield. The knight's tower shield grants it half cover.

ACTIONS

Multiattack. The knight makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 11 (2d6 + 4) slashing damage.

Shield Barrier. The knight plants its shield in the ground in front of it. Until the start of its next turn, it has three-quarters cover, and has advantage on Strength checks and saving throws against being moved against its will, and all attacks against it have disadvantage.


The large imposing knights of Berenike were renowned far and wide as the mightiest of mighty warriors. As more of their number succumbed to the undead curse, they journeyed en masse to Anor Londo, the city of the gods, in pilgrimage. Few of them made it that far, however, and now many of them remain scattered across the land, as mindless hollows.

5.00
(one vote)

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