Beldum (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Beldum[edit]

Small construct, any alignment


Armor Class 16 (natural armor)
Hit Points 55 (10d6 + 20)
Speed 0 ft., fly 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 15 (+2) 14 (+2) 10 (+0) 10 (+0)

Damage Vulnerabilities fire
Damage Resistances psychic, cold
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak it, telepathy 60 ft.
Challenge 1 (200 XP)


Immutable Form. The Beldum is immune to any spell or effect that would alter its form.

Constructed Nature. The Beldum doesn't require air, food, drink, or sleep.

ACTIONS

Take Down. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

REACTIONS

Light Metal. When the Beldum takes damage from a melee attack, it can reduce the damage by 4 (1d8) and be pushed back 5 feet.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: