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Small construct, any alignment
Armor Class 16 (natural armor)
Hit Points 55 (10d6 + 20)
Speed 0 ft., fly 30 ft.
Damage Vulnerabilities fire Damage Resistances psychic, cold Damage Immunities poison Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak it, telepathy 60 ft.
Challenge 1 (200 XP)
Immutable Form. The Beldum is immune to any spell or effect that would alter its form.
Constructed Nature. The Beldum doesn't require air, food, drink, or sleep.
ACTIONS
Take Down. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
REACTIONS
Light Metal. When the Beldum takes damage from a melee attack, it can reduce the damage by 4 (1d8) and be pushed back 5 feet.
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