Beguiler Warlock (5e Subclass)
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Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Some warlocks—known as Beguilers—understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as soldiers employ weapons of war.
Beguilers see lying and manipulation as a tool. Just as an axe can be used to fell a tree or cleave a head from its body, deceit and guile can be used for good or ill. A lie whispered in the right ear can ruin lives, but a dishonest smile and honeyed words can open doors, turn foes into friends, and even end wars. Beguilers have reputations as rakes, thieves, spies, and puppet masters, but they can also be diplomats, peacemakers, or heroic leaders who give hope in desperate situations.
Beguiler Spells[edit]
When you reach a warlock level specified in the following list, you thereafter always have the listed spells prepared.
- 3rd: charm person, command, mirror image, suggestion
- 5th: counterspell, major image
- 7th: charm monster, compulsion
- 9th: mislead, modify memory
Silver Tongue[edit]
You gain proficiency with the Deception, Performance, and Persuasion skills.
Cloak of Mystery[edit]
While you are not wearing armor or wielding a shield, your base Armor Class is equal to 10 + your Dexterity modifier + your Charisma modifier.
Cunning Linguist[edit]
Beginning at 6th level, you gain advantage on any Charisma ability checks you make, and you may add your Charisma modifier to your Wisdom (Insight) checks.
Who Did That?[edit]
At 6th level, you gain the One With Shadows eldritch invocation and it does not count against the number of invocations you can know. If you already possess this eldritch invocation, you may choose any other eldritch invocation you qualify for instead.
When you begin your turn with the invisible condition and perform either an Attack or Magic action and the attempted action failed to damage or affect a creature, your position is not revealed and you do not lose the invisible condition. Otherwise, you can use the One With Shadows eldritch invocation as a bonus action at the end of your turn.
Master of Manipulation[edit]
At 10th level, targets have disadvantage on their saving throws against your Enchantment and Illusion spells. If the target has immunity to either of these spells or their effects, they temporarily lose that immunity but gain a saving throw with advantage. In addition, creatures that have the charmed condition due to one of your spells must succeed on a Wisdom saving throw when the spell ends in order to determine if they were charmed. If it was created with an Enchantment or Illusion spell, they have disadvantage on this saving throw.
In addition, you no longer need to provide somatic or verbal components when casting spells from the schools of Enchantment or Illusion.
Advanced Learning[edit]
Beginning with your 10th level, your patron has begun teaching you secrets from various magical traditions, all the better to keep your opponents on their toes. Whenever the Prepared Spells number in the Warlock Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, Sorcerer, and/or Wizard spell lists, and the chosen spells count as Warlock spells for you. Whenever you replace a spell prepared for this class, you can also replace it with a spell from those lists.
In addition, each time you take a long rest, you can change one of your mystic arcanuums with a spell of the same level from any of these same spell lists instead of being limited to the Warlock spell list.
Greater Beguilement[edit]
At 14th level, any Enchantment or Illusion spells or mystic arcanums that you cast are automatically upcast to the highest mystic arcanum spell level you have access to, rather than being limited to 5th level. In addition, each time you cast a spell from one of these schools using a warlock spell slot or mystic arcanum, roll a d6. On an even result, the spell does not consume that spell slot or use of your mystic arcanum.
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