Beelzebufo Shikigami (Jujutsu Kaisen Supplement)

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Beelzebufo[edit]

Medium monstrosity (shikigami), unaligned


Armor Class 14 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 4 (-3) 10 (+0) 10 (+0)

Saving Throws Str +4, Dex +6, Con +4
Skills Acrobatics +8
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its summoner but can't speak
Challenge 4 (1,100 XP)


Amphibious. The Beelzebufo Shikigami can breathe air and water.

Invisible Force. The Beelzebufo Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Poisonous The Beelzebufo Shikigami secretes a toxic substance from its skin deterring melee attacks. Whenever the shikigami takes melee damage from a non-weapon source it forces the attacker to make a DC15 Constitution or be poisoned for 5 rounds.

Cursed Weapons. The Beelzebufo Shikigami's weapon attacks are magical.

Standing Leap. The Beelzebufo Shikigami's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Support Carry. When the Beelzebufo Shikigami has a medium sized creature or smaller grappled or Tongue Grabbed, it may swallow the creature granting the creature Full Cover in Beelzebufo Shikigami's mouth. While support carrying Beelzebufo Shikigami can only move.

ACTIONS

Tongue. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must roll either Athletics or Acrobatics against a DC 13. On a failure, the target is grappled. Until the grapple ends, the target is restrained, and the Beelzebufo Shikigami can't make tongue attacks against different targets. The creature may make a Strength or Dexterity saving throw as an action to attempt to escape the grapple, DC 13, escaping on a success.

Tongue Slam. While the Beelzebufo Shikigami has a creature grappled it can slam them into a point within 30 feet of it, so long as that point possesses a solid surface or object of equal size to the creature, the creature grappled takes falling damage as if they had fallen the full distance they are thrown.

Swallow. The Beelzebufo Shikigami makes one tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Beelzebufo Shikigami, and it takes 10 (3d6) acid damage at the start of each of the Beelzebufo Shikigami's turns. The Beelzebufo Shikigami can have only one target swallowed at a time.
If the Beelzebufo Shikigami dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
The Beelzebufo Shikigami can choose to partly swallow a creature. If the creature is partly swallowed, it isn't blinded and doesn't take any acid damage.

REACTIONS

Tongue Grab. When an ally within 30 feet of the shikigami would make a saving throw or take damage, the shikigami can reach out and grab the ally out of harms way, pulling them next to the shikigami's space. Causing the attack to miss or all damage/effects to be avoided so long as the shikigami is outside the area of effect.


Improved Durability. This creature uses the Improved Durability rule.

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