Bear Curse (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Bear Curse[edit]

large undead (Cursed Spirit), chaotic evil


Armor Class 17 (natural armor)
Hit Points 108 (10d10+80)
Speed 55 ft., climb 45 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 4 (-3) 10 (+0) 14 (+2)

Saving Throws Str +8, Con +7
Skills Athletics +8, Perception +3
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Poisoned
Senses Darkvision 80 ft., passive Perception 13
Languages
Challenge 5 (1,800 XP)


Cursed Energy. The curse has 15 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

Keen Smell. The curse has advantage on Wisdom (Perception) checks that rely on smell.

Hunter When the curse rolls initiative, it chooses a target that rolled lower than it, that creature becomes the Prey. When the curse lands a Claw or Bite attack on a Prey, it may choose to spend 3 Cursed Energy to force the Prey to make a DC 16 Constitution saving throw or gain the bleeding condition until the end of the curse's next turn.

ACTIONS

Multiattack. The curse makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 24 (3d12 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) slashing damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.


Feats

Athletic History, Strong Body, Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Bear Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures