Bear Bees live in large hives created in or around caves, typically in groups of 10 including a queen Bear Bee. They keep to themselves and generally won't bother others unless the are provoked. They have the appearance of a barrel sized bear but with large wings of a bee, striped fur, and a stinger where a tail would be.
Bear Bee[edit]
Bear Bee Worker Level 6 Elite Brute
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Medium Natural Magical Beast XP 600
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HP 170; Bloodied 85
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Initiative +7
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AC 18; Fortitude 19, Reflex 18, Will 16
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Perception +9
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Speed 2 (clumsy), fly 8 (hover)
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Resist 10 Cold
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Saving Throws +2; Action Points 1
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Traits
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Allergic Reaction
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Enemies of the Bear Bee must make a one-time d20 roll to see if they are allergic to the Bear Bee. On a 3 or less, they are allergic. Characters who are allergic and are hit by the bear bee cannot use healing surges until the end of the encounter.
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Standard Actions
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Claw ♦ At-Will
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Attack: Melee 1; +11 vs. AC
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Hit: 3d8 + 7 damage
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Double Attack ♦ ; ;
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Effect: The bear bee makes two claw attacks.
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Death Sting (Poison)♦ Encounter
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Attack: Melee 1; +11 vs. AC
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Hit: 2d10 + 10 poison damage. If the target is bloodied before or after the attack, it is also slowed (save ends). First Failed Saving Throw: the target is slowed and weakened (save ends both). Second Failed Saving Throw: The target loses a Healing Surge. If the target is Allergic it dies instead.
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Skills —
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Str 20 (+8)
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Dex 16 (+6)
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Wis 12 (+4)
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Con 14 (+5)
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Int 2 (-1)
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Cha 6 (+1)
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Alignment Neutral Good
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Languages —
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Equipment —
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Bear Bee Mastermind[edit]
Bear Bee Mastermind Level 14 Solo
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Large Natural Magical Beast XP 5000
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Initiative +11
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Senses Perception +19
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HP 450; Bloodied 225
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AC 25; Fortitude 27, Reflex 27, Will 23
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Speed 6; fly 8 (hover)
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Traits
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Allergic Reaction
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Enemies of the Bear Bee must make a one-time d20 roll to see if they are allergic to the Bear Bee. A roll of 1,2,
or 3 they are allergic. Characters who are allergic and are hit by the bear bee cannot use healing surges until the end of the encounter.
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Standard Actions
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Maul
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Attack: +16 vs. AC
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Hit: 2d8 +15 damage
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Deadly Embrace ♦ ;
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Attack: Target 1 creature adjacent to you, any creatures adjacent to both you and the target are affected as well; +15 vs. AC
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Hit: 4d8 +15 damage, +10 damage per enemy hit that was not the initial target
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Effect: The target(s) is grabbed and damage rolled is divided amongst those grabbed.
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Iron Jaws
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Attack: +15 vs. AC against a grabbed enemy
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Hit: 3d8 +10
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Death Sting (Poison)♦ Encounter
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Attack: Melee 1; +19 vs. AC
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Hit: 3d8 + 10 poison damage. If the target is bloodied before or after the attack, it is also slowed (save ends). First Failed Saving Throw: the target is slowed and weakened (save ends both). Second Failed Saving Throw: The target loses a Healing Surge. If the target is Allergic it dies instead.
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Skills Diplomacy +12; Bluff +14; Endurance +14
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Str 20 (+12)
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Dex 18 (+9)
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Wis 12 (+6)
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Con 20 (+12)
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Int 14 (+9)
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Cha 10 (+7)
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Alignment Neutral Good
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Languages Common
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Equipment Top Hat, Monocle
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Bear Bee Lore[edit]
A character knows the following information with a successful Arcana check.
DC 10: Bear Bees are passive, and will not attack unless threatened.
DC 15: Bear Bees secrete a magical allergen that for some can be highly dangerous if not fatal.
DC 20: Bear Bees were created after a sudden cold snap killed a majority of honey producing bees. A committee of concerned aristocrats commissioned the creation of a species of bees that could survive the cold, this resulted in the ultimately successful merging of bears and bees. Bears were chosen due to their endurance and ability to hibernate during winter. The wizards involved decided to imbue their creation with timidness to reduce the chances of it becoming a flying Owlbear. While this worked, the magic also inadvertently enhanced the Bear Bee's sting to a far more lethal version.